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video-merge-gpu skillA

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video-merge-gpu is agent-read markdown (skill) from godot-fun/gai: Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. Encodes with GPU HEVC only (NVENC / AMF / QSV — no CPU libx265 fallback). Exports 3840×2160 60fps H.265 Main10 40Mbps + AAC 320kbps. Use when the user wants video-merge-gpu, GPU video merge, NVENC merge, hevc_nvenc concat, GPU concat, GPU video merge, or batch stitch clips with xfade on GPU..

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What the file says

# Video Merge GPU

Same merge as [`video-merge`](../video-merge/SKILL.md): concatenate every video in a folder (filename sort) into **one** high-quality MP4, random FFmpeg `xfade` (0.5s) + matching `acrossfade`, freeze-pad so output length equals the sum of source durations.

**GPU encode only.** Probe `hevc_nvenc` → `hevc_amf` → `hevc_qsv` (HEVC Main10). If none work, **fail** — do not fall back to `libx265`. Use `video-merge` when CPU encode is wanted.

xfade / scale / pad still run on CPU; only the H.265 encode is hardware.

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `merge.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`.
- **Never overwrite sources.** Outputs go under `video-merge-gpu/`.
- Use the bundled script — do not hand-write equivalent FFmpeg commands.
- **Folder input only** — pass `--folder` with a directory of clips (top-level files; no recurse).

## Quick Start

```bash
.dependency/python/python .ai/video-merge-gpu/merge.py --folder path/to/clips
```

Example:

```
assets/shots/
  01.mp4
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/gai/video-merge-gpu@git:20260918.a3d4acf
Exact content
mdr add godot-fun/gai/video-merge-gpu@sha256:7a261858df4ef326

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

versioncommittedcommitsizeaudit
git:20260918.a3d4acf latest2026-09-18 a3d4acf 4,072 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4072 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_bptedkz7b2g75h74
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/video-merge-gpu
GET https://markdownregistry.com/api/v1/blob/7a261858df4ef3262e8bd3f6e03fa6bd4b77cac39349a2e7be9d30b7bd09b518

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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Other files named video-merge-gpu

video-merge-gpu skill
godot-fun/godot-agent · .agents/skills/video-merge-gpu/SKILL.md · Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between…
git:20260918.a3d4acf · audit A · 170 stars

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