video-merge-gpu SKILL.md skillA

video-merge-gpu from godot-fun/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add godot-fun/godot-agent/video-merge-gpu@git:20261101.d8fbf4c

Pins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
godot-fun/godot-agent
Path
.agents/skills/video-merge-gpu/SKILL.md
Versions recorded
2
Latest version
git:20261101.d8fbf4c, committed Nov 1, 2026
First version recorded
Sep 18, 2026
Size
4,054 bytes
Repository stars
200
License
MIT

Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. Encodes with GPU HEVC only (NVENC / AMF / QSV — no CPU libx265 fallback). Exports 3840×2160 60fps H.265 Main10 40Mbps + AAC 320kbps. Use when the user wants video-merge-gpu, GPU video merge, NVENC merge, hevc_nvenc concat, GPU concat, GPU video merge, or batch stitch clips with xfade on GPU.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Video Merge GPU

Same merge as [`video-merge`](../video-merge/SKILL.md): concatenate every video in a folder (filename sort) into **one** high-quality MP4, random FFmpeg `xfade` (0.5s) + matching `acrossfade`, freeze-pad so output length equals the sum of source durations.

**GPU encode only.** Probe `hevc_nvenc` → `hevc_amf` → `hevc_qsv` (HEVC Main10). If none work, **fail** — do not fall back to `libx265`. Use `video-merge` when CPU encode is wanted.

xfade / scale / pad still run on CPU; only the H.265 encode is hardware.

## Rules

When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `merge.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`.
- **Never overwrite sources.** Outputs go under `video-merge-gpu/`.
- Use the bundled script — do not hand-write equivalent FFmpeg commands.
- **Folder input only** — pass `--folder` with a directory of clips (top-level files; no recurse).

## Quick Start

```bash
.dependency/python/python .ai/video-merge-gpu/merge.py --folder path/to/clips
```

Example:

```
assets/shots/
  01.mp4
  02.mp4
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add godot-fun/godot-agent/video-merge-gpu@sha256:7d30c9f4da6fadd0

The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_edn6gcygxvzacdnl.svg)](https://markdownregistry.com/a/art_edn6gcygxvzacdnl)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20261101.d8fbf4c latest2026-11-01 d8fbf4c 4,054 BA view · diff
git:20260918.a3d4acf2026-09-18 a3d4acf 4,072 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4054 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/godot-agent · 200 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_edn6gcygxvzacdnl
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-merge-gpu
GET https://markdownregistry.com/api/v1/blob/7d30c9f4da6fadd00674dc9a520e320b56a50397ad6afc5ea6324ad1f6f8c5d1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Other files named video-merge-gpu

video-merge-gpu SKILL.md skill
godot-fun/gai · .agents/skills/video-merge-gpu/SKILL.md · Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between…
git:20261101.d8fbf4c · audit A · 202 stars

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