video-merge-gpu SKILL.md skillA
video-merge-gpu from godot-fun/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add godot-fun/godot-agent/video-merge-gpu@git:20261101.d8fbf4cPins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- godot-fun/godot-agent
- Path
.agents/skills/video-merge-gpu/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.d8fbf4c, committed Nov 1, 2026
- First version recorded
- Sep 18, 2026
- Size
- 4,054 bytes
- Repository stars
- 200
- License
- MIT
Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. Encodes with GPU HEVC only (NVENC / AMF / QSV — no CPU libx265 fallback). Exports 3840×2160 60fps H.265 Main10 40Mbps + AAC 320kbps. Use when the user wants video-merge-gpu, GPU video merge, NVENC merge, hevc_nvenc concat, GPU concat, GPU video merge, or batch stitch clips with xfade on GPU.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Video Merge GPU Same merge as [`video-merge`](../video-merge/SKILL.md): concatenate every video in a folder (filename sort) into **one** high-quality MP4, random FFmpeg `xfade` (0.5s) + matching `acrossfade`, freeze-pad so output length equals the sum of source durations. **GPU encode only.** Probe `hevc_nvenc` → `hevc_amf` → `hevc_qsv` (HEVC Main10). If none work, **fail** — do not fall back to `libx265`. Use `video-merge` when CPU encode is wanted. xfade / scale / pad still run on CPU; only the H.265 encode is hardware. ## Rules When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `merge.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`. - **Never overwrite sources.** Outputs go under `video-merge-gpu/`. - Use the bundled script — do not hand-write equivalent FFmpeg commands. - **Folder input only** — pass `--folder` with a directory of clips (top-level files; no recurse). ## Quick Start ```bash .dependency/python/python .ai/video-merge-gpu/merge.py --folder path/to/clips ``` Example: ``` assets/shots/ 01.mp4 02.mp4 …
Read the whole file at its exact version.
How to install
mdr add godot-fun/godot-agent/video-merge-gpu@sha256:7d30c9f4da6fadd0The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_edn6gcygxvzacdnl)
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Versions
The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.d8fbf4c latest | 2026-11-01 | d8fbf4c | 4,054 B | A | view · diff |
| git:20260918.a3d4acf | 2026-09-18 | a3d4acf | 4,072 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4054 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 200 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_edn6gcygxvzacdnl GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-merge-gpu GET https://markdownregistry.com/api/v1/blob/7d30c9f4da6fadd00674dc9a520e320b56a50397ad6afc5ea6324ad1f6f8c5d1
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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