video-merge-gpu skillA
video-merge-gpu is agent-read markdown (skill) from godot-fun/godot-agent: Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. Encodes with GPU HEVC only (NVENC / AMF / QSV — no CPU libx265 fallback). Exports 3840×2160 60fps H.265 Main10 40Mbps + AAC 320kbps. Use when the user wants video-merge-gpu, GPU video merge, NVENC merge, hevc_nvenc concat, GPU concat, GPU video merge, or batch stitch clips with xfade on GPU..
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What the file says
# Video Merge GPU Same merge as [`video-merge`](../video-merge/SKILL.md): concatenate every video in a folder (filename sort) into **one** high-quality MP4, random FFmpeg `xfade` (0.5s) + matching `acrossfade`, freeze-pad so output length equals the sum of source durations. **GPU encode only.** Probe `hevc_nvenc` → `hevc_amf` → `hevc_qsv` (HEVC Main10). If none work, **fail** — do not fall back to `libx265`. Use `video-merge` when CPU encode is wanted. xfade / scale / pad still run on CPU; only the H.265 encode is hardware. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `merge.py` through **`.dependency/python/python.exe`**. Never use host `python` / `ffmpeg`. - **Never overwrite sources.** Outputs go under `video-merge-gpu/`. - Use the bundled script — do not hand-write equivalent FFmpeg commands. - **Folder input only** — pass `--folder` with a directory of clips (top-level files; no recurse). ## Quick Start ```bash .dependency/python/python .ai/video-merge-gpu/merge.py --folder path/to/clips ``` Example: ``` assets/shots/ 01.mp4 …
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How to install
mdr add godot-fun/godot-agent/video-merge-gpu@git:20260918.a3d4acfmdr add godot-fun/godot-agent/video-merge-gpu@sha256:7a261858df4ef326Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_edn6gcygxvzacdnl)
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Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_edn6gcygxvzacdnl GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-merge-gpu GET https://markdownregistry.com/api/v1/blob/7a261858df4ef3262e8bd3f6e03fa6bd4b77cac39349a2e7be9d30b7bd09b518
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