gameface-driving SKILL.md skillA

gameface-driving from citiesskylinesmodding/agents-plugins is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add citiesskylinesmodding/agents-plugins/gameface-driving@git:20260929.d402c7e

Pins git:20260929.d402c7e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
citiesskylinesmodding/agents-plugins
Path
plugins/coherent-gameface/skills/gameface-driving/SKILL.md
Versions recorded
8
Latest version
git:20260929.d402c7e, committed Sep 29, 2026
First version recorded
Aug 10, 2026
Size
15,313 bytes
Repository stars
8
License
MIT

Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live in-game, or when a game_* call fails or returns puzzling results. Engine support questions (does this CSS/JS/layout feature exist) belong to the gameface skill.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Driving a Gameface UI

This skill records the procedure for the `game_*` tools: the facts the tool schemas cannot tell you.
Facts that may be game-specific are labeled; the reference target is Cities: Skylines II (CS2).
For what the engine itself supports (layout, events, missing platform APIs), load the `gameface` skill; this one stays operational.

Verified against Cohtml 2.2.1.3.
A `VOLATILE:` marker labels a claim the engine version moves, naming what moves and where to re-check it: the claim held on the reference target at the version above.

## Session start and triage

Screenshot first and orient before acting: menus, dialogs, or a loading screen change what is safe to click.
A capture holds the UI view alone: the application's own rendering never reaches it, and every transparent region comes back flat white, so an expanse of white is the normal backdrop of a HUD rather than a blank or broken UI.
Read the application's state from what its UI displays, never from the scene behind it.
When any tool fails, run `game_status` before retrying; it settles whether the endpoint is reachable and which engine and page answered.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add citiesskylinesmodding/agents-plugins/gameface-driving@sha256:4a5b03c651ed58ed

The line at the top of this page pins the label git:20260929.d402c7e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_c5jnzuakqin3khsj.svg)](https://markdownregistry.com/a/art_c5jnzuakqin3khsj)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Aug 10, 2026 and Sep 29, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20260929.d402c7e latest2026-09-29 d402c7e 15,313 BA view · diff
git:20260919.4f3cf382026-09-19 4f3cf38 15,301 BA view · diff
git:20260919.29ab9752026-09-19 29ab975 14,322 BA view · diff
git:20260902.d073bbf2026-09-02 d073bbf 13,772 BA view · diff
git:20260824.14980192026-08-24 1498019 13,457 BA view · diff
git:20260818.72cd7b82026-08-18 72cd7b8 12,967 BA view · diff
git:20260811.58d1dc02026-08-11 58d1dc0 12,162 BA view · diff
git:20260810.dfefe822026-08-10 dfefe82 11,686 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15313 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_c5jnzuakqin3khsj
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/gameface-driving
GET https://markdownregistry.com/api/v1/blob/4a5b03c651ed58edf2337b5363d033ca719c272d98265b6f92d5f341dfc6a1f3

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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