17 agent markdown files indexed from citiesskylinesmodding/agents-plugins. Install any of them pinned to an exact hash with mdr add citiesskylinesmodding/agents-plugins/<name>.
citiesskylinesmodding/agents-plugins · .agents/skills/cs2-game-update/SKILL.md · Sweeps this repo''s Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile…
citiesskylinesmodding/agents-plugins · .agents/skills/gameface-update/SKILL.md · Sweeps the coherent-gameface plugin after the reference target''s Cohtml moved. Use when the target''s embedded engine…
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/skills/gameface-driving/SKILL.md · Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use…
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/skills/gameface/SKILL.md · Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities…
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/skills/cs2-mod-project/SKILL.md · The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when the…
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/skills/cs2-modding-setup/SKILL.md · Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be…
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/skills/cs2-modding-ui/SKILL.md · The Cities: Skylines II mod UI discipline: the C#-to-JavaScript binding layer and the game''s React frontend. Use when…
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/skills/cs2-modding/SKILL.md · How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding…
citiesskylinesmodding/agents-plugins · plugins/unity-devtools/skills/unity-driving/SKILL.md · Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when…