gameface SKILL.md skillA
gameface from citiesskylinesmodding/agents-plugins is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add citiesskylinesmodding/agents-plugins/gameface@git:20260929.d402c7ePins git:20260929.d402c7e in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- citiesskylinesmodding/agents-plugins
- Path
plugins/coherent-gameface/skills/gameface/SKILL.md- Versions recorded
- 8
- Latest version
- git:20260929.d402c7e, committed Sep 29, 2026
- First version recorded
- Jul 14, 2026
- Size
- 11,073 bytes
- Repository stars
- 8
- License
- MIT
Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature exists in a game's Cohtml version, or when working with data-bind-* attributes or the engine JS API. Also the domain reference for skills that drive a Gameface UI via the game_* tools.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Gameface Gameface renders game UI from HTML/CSS/JS. It is powered by Cohtml (the HTML engine) and Renoir (the rendering engine), proprietary technology that is not WebKit, Chromium, or Gecko, and not a WebView. JavaScript runs on V8. Gameface implements a deliberate subset of HTML5/CSS3 chosen for game-UI performance: an unsupported HTML element is not an error, it lays out as a generic unstyled flex box with no semantics, and unsupported CSS is silently ignored. (The older Coherent UI product was Chromium-based; search results about it do not describe Gameface.) This skill is written against docs v3.0.3.1, with Cities: Skylines II (CS2) as the reference target and worked example throughout. Verified against Cohtml 2.2.1.3. A `VOLATILE:` marker labels a claim the engine version moves, naming what moves and where to re-check it: the claim held on the reference target at the version above. ## The map and the territory The docs are the map; the running game is the territory. Three rules keep them straight: 1. **The docs describe the latest Gameface only.** Support tables carry no "since version" annotations. …
Read the whole file at its exact version.
How to install
mdr add citiesskylinesmodding/agents-plugins/gameface@sha256:e5ad3e8990ce3a76The line at the top of this page pins the label git:20260929.d402c7e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rgwb43e6xzpnfagm)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 8 versions of this file, between Jul 14, 2026 and Sep 29, 2026, about one every 11 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260929.d402c7e latest | 2026-09-29 | d402c7e | 11,073 B | A | view · diff |
| git:20260919.4f3cf38 | 2026-09-19 | 4f3cf38 | 10,858 B | A | view · diff |
| git:20260919.29ab975 | 2026-09-19 | 29ab975 | 10,730 B | A | view · diff |
| git:20260822.a77f234 | 2026-08-22 | a77f234 | 9,919 B | A | view · diff |
| git:20260811.31ff292 | 2026-08-11 | 31ff292 | 9,839 B | A | view · diff |
| git:20260809.f58b289 | 2026-08-09 | f58b289 | 9,831 B | A | view · diff |
| git:20260730.43e2bc9 | 2026-07-30 | 43e2bc9 | 11,167 B | A | view · diff |
| git:20260714.660dc00 | 2026-07-14 | 660dc00 | 11,181 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11073 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rgwb43e6xzpnfagm GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/gameface GET https://markdownregistry.com/api/v1/blob/e5ad3e8990ce3a7691ef4367c50d404ea827de488ff8ad7e9b3682fe5074059a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.