gameface-update SKILL.md skillA

gameface-update from citiesskylinesmodding/agents-plugins is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add citiesskylinesmodding/agents-plugins/gameface-update@git:20260919.c47963a

Pins git:20260919.c47963a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
citiesskylinesmodding/agents-plugins
Path
.agents/skills/gameface-update/SKILL.md
Versions recorded
2
Latest version
git:20260919.c47963a, committed Sep 19, 2026
First version recorded
Sep 19, 2026
Size
9,343 bytes
Repository stars
8
License
MIT

Sweeps the coherent-gameface plugin after the reference target''s Cohtml moved. Use when the target''s embedded engine updated, when the decompile''s `cohtml.Net` assembly version is newer than the gameface skills'' baseline lines, or when `mise skills:check-changelog` reports a stale ceiling.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Sweeping the gameface plugin for an engine update

This skill re-probes every version-dependent claim against the running game, reads the rest off Coherent's feature changelog, and ends with every `Verified against Cohtml` line on the new version.

It edits `plugins/coherent-gameface/`, `docs/ROADMAP.md` and the [probe catalogue](probes.md). The research files' observed-Cohtml lines, `docs/SOURCES.md` and all `cs2-modding` prose are `cs2-game-update`'s.

**A stale ceiling alone is a shorter run.** It applies where `mise skills:check-changelog` is red and the two versions below are equal, and comparing them needs no game. Fetch the changelog, work the timeline-and-ceiling step, run the checks, then take the close's review pause before committing it as `fix(coherent-gameface):`. The refusal, the plan and the rest of the close belong to a moved engine.

## 1. Reach the game, or refuse
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add citiesskylinesmodding/agents-plugins/gameface-update@sha256:5f4349cbd77b7ac2

The line at the top of this page pins the label git:20260919.c47963a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yfo6yos3zs5fts2v.svg)](https://markdownregistry.com/a/art_yfo6yos3zs5fts2v)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Sep 19, 2026.

versioncommittedcommitsizeaudit
git:20260919.c47963a latest2026-09-19 c47963a 9,343 BA view · diff
git:20260919.196b7642026-09-19 196b764 8,219 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9343 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yfo6yos3zs5fts2v
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/gameface-update
GET https://markdownregistry.com/api/v1/blob/5f4349cbd77b7ac2b185e82e0e26669d46a0a38d16e4cb1fc83024fb797b6811

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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