Home / citiesskylinesmodding / agents-plugins · .agents/skills/gameface-update/SKILL.md · GitHub

gameface-update skillA

gameface-update is agent-read markdown (skill) from citiesskylinesmodding/agents-plugins: Sweeps the coherent-gameface plugin after the reference target''s Cohtml moved. Use when the target''s embedded engine updated, when the decompile''s `cohtml.Net` assembly version is newer than the gameface skills'' baseline lines, or when `mise skills:check-changelog` reports a stale ceiling..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Sweeping the gameface plugin for an engine update

This skill re-probes every version-dependent claim against the running game, reads the rest off Coherent's feature changelog, and ends with every `Verified against Cohtml` line on the new version.

It edits `plugins/coherent-gameface/`, `docs/ROADMAP.md` and the [probe catalogue](probes.md). The research files' observed-Cohtml lines, `docs/SOURCES.md` and all `cs2-modding` prose are `cs2-game-update`'s.

**A stale ceiling alone is a shorter run.** It applies where `mise skills:check-changelog` is red and the two versions below are equal, and comparing them needs no game. Fetch the changelog, work the timeline-and-ceiling step, run the checks, then take the close's review pause before committing it as `fix(coherent-gameface):`. The refusal, the plan and the rest of the close belong to a moved engine.

## 1. Reach the game, or refuse
…

Read the whole file at its exact version.

How to install

Latest version
mdr add citiesskylinesmodding/agents-plugins/gameface-update@git:20260919.c47963a
Exact content
mdr add citiesskylinesmodding/agents-plugins/gameface-update@sha256:5f4349cbd77b7ac2

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yfo6yos3zs5fts2v.svg)](https://markdownregistry.com/a/art_yfo6yos3zs5fts2v)

1 badge views in 30 days

Versions

versioncommittedcommitsizeaudit
git:20260919.c47963a latest2026-09-19 c47963a 9,343 BA view · diff
git:20260919.196b7642026-09-19 196b764 8,219 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9343 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 5 stars · license MIT · pushed 2026-09-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yfo6yos3zs5fts2v
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/gameface-update
GET https://markdownregistry.com/api/v1/blob/5f4349cbd77b7ac2b185e82e0e26669d46a0a38d16e4cb1fc83024fb797b6811

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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