cs2-game-update SKILL.md skillA

cs2-game-update from citiesskylinesmodding/agents-plugins is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add citiesskylinesmodding/agents-plugins/cs2-game-update@git:20261102.4409b4d

Pins git:20261102.4409b4d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
citiesskylinesmodding/agents-plugins
Path
.agents/skills/cs2-game-update/SKILL.md
Versions recorded
3
Latest version
git:20261102.4409b4d, committed Nov 2, 2026
First version recorded
Sep 18, 2026
Size
15,904 bytes
Repository stars
8
License
MIT

Sweeps this repo''s Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile holds a newer version than the references claim, or when a baseline line lags the installed game.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Sweeping the repo for a game update

The game moved and the prose did not. This skill diffs the two decompile commits, re-derives every claim the diff reaches, and ends with every `Verified against game version` line on the new version, each one earned.

It works from the decompile as it stands: `cs2-modding-setup` owns the decompile, its per-version commits, its tool pin and the readable UI bundle copy, and its refresh branch runs first. Where `~/.cs2-modding/setup.md` records a game version newer than the decompile's HEAD, say so and stop there.

Where the decompile diff touches `src/cohtml.Net/Properties/AssemblyInfo.cs`, the embedded engine moved: say so, and name `gameface-update` as the sweep for the coherent-gameface plugin. The `docs/research/` lines recording the Cohtml version a live read observed stay this sweep's own.

## 1. Fix the two versions

- **New**: `VersionInternal` in `src/Game/Properties/AssemblyInfo.cs` at the decompile root's HEAD.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add citiesskylinesmodding/agents-plugins/cs2-game-update@sha256:638e1866fea661f1

The line at the top of this page pins the label git:20261102.4409b4d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_tccg4p3palh55fk2.svg)](https://markdownregistry.com/a/art_tccg4p3palh55fk2)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 18, 2026 and Nov 2, 2026, about one every 22 days.

versioncommittedcommitsizeaudit
git:20261102.4409b4d latest2026-11-02 4409b4d 15,904 BA view · diff
git:20261006.5c2dea42026-10-06 5c2dea4 15,374 BA view · diff
git:20260918.5db13702026-09-18 5db1370 15,351 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15904 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_tccg4p3palh55fk2
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/cs2-game-update
GET https://markdownregistry.com/api/v1/blob/638e1866fea661f1e8821d59539ef8eac66937f98a03068f55099d662d8ae2fd

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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