Home / citiesskylinesmodding / agents-plugins · .agents/skills/cs2-game-update/SKILL.md · GitHub

cs2-game-update skillA

cs2-game-update is agent-read markdown (skill) from citiesskylinesmodding/agents-plugins: Sweeps this repo''s Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile holds a newer version than the references claim, or when a baseline line lags the installed game..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Sweeping the repo for a game update

The game moved and the prose did not. This skill diffs the two decompile commits, re-derives every claim the diff reaches, and ends with every `Verified against game version` line on the new version, each one earned.

It works from the decompile as it stands: `cs2-modding-setup` owns the decompile, its per-version commits, its tool pin and the readable UI bundle copy, and its refresh branch runs first. Where `~/.cs2-modding/setup.md` records a game version newer than the decompile's HEAD, say so and stop there.

Where the decompile diff touches `src/cohtml.Net/Properties/AssemblyInfo.cs`, the embedded engine moved: say so, and name `gameface-update` as the sweep for the coherent-gameface plugin. The `docs/research/` lines recording the Cohtml version a live read observed stay this sweep's own.

## 1. Fix the two versions

- **New**: `VersionInternal` in `src/Game/Properties/AssemblyInfo.cs` at the decompile root's HEAD.
…

Read the whole file at its exact version.

How to install

Latest version
mdr add citiesskylinesmodding/agents-plugins/cs2-game-update@git:20260918.5db1370
Exact content
mdr add citiesskylinesmodding/agents-plugins/cs2-game-update@sha256:6b419402e1529249

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_tccg4p3palh55fk2.svg)](https://markdownregistry.com/a/art_tccg4p3palh55fk2)

1 badge views in 30 days

Versions

versioncommittedcommitsizeaudit
git:20260918.5db1370 latest2026-09-18 5db1370 15,351 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15351 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 5 stars · license MIT · pushed 2026-09-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_tccg4p3palh55fk2
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/cs2-game-update
GET https://markdownregistry.com/api/v1/blob/6b419402e15292493036ab7a0badbd9fcc7ba2f8f2c62f3a2b6fd393e714b33a

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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