audio-volume-adjust SKILL.md skillA
audio-volume-adjust from godot-fun/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add godot-fun/godot-agent/audio-volume-adjust@git:20261101.d8fbf4cPins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- godot-fun/godot-agent
- Path
.agents/skills/audio-volume-adjust/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.d8fbf4c, committed Nov 1, 2026
- First version recorded
- Sep 18, 2026
- Size
- 2,430 bytes
- Repository stars
- 200
- License
- MIT
Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness, attenuate or amplify SFX/UI/BGM, apply dB gain, raise/lower clip levels, or batch-adjust audio amplitude.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Audio Volume Adjust Apply a uniform **gain change** across the full clip — no fade, no loudness targeting. Negative dB reduces level; positive dB increases it. ## Rules When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. ## Quick Start Reduce by 6 dB (~half amplitude), output to `<audio-dir>/audio-volume-adjust/<audio-name>`: ```bash .dependency/python/python .ai/audio-volume-adjust/adjust.py --audio path/to/audio.wav --volume -6 ``` Example: `audio/sfx/tank/tank_move.wav` → `audio/sfx/tank/audio-volume-adjust/tank_move.wav` Boost by 3 dB: ```bash .dependency/python/python .ai/audio-volume-adjust/adjust.py --audio audio/sfx.wav --volume 3 ``` ## Adjustment Guidelines | Goal | `--volume` (dB) | |------|-----------------| | Slight reduction | -3 | | Half amplitude | -6 | | Noticeably quieter | -9 to -12 | | Background / distant | -15 to -20 | | Slight boost | +3 | | Noticeably louder | +6 | ## Common Flags `--audio` · `--volume` · `-o` / `--output` ```bash .dependency/python/python .ai/audio-volume-adjust/adjust.py --audio audio/sfx.wav --volume -9 ``` …
Read the whole file at its exact version.
How to install
mdr add godot-fun/godot-agent/audio-volume-adjust@sha256:99c117505dfad874The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cq7b56t6a4gkte7y)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.d8fbf4c latest | 2026-11-01 | d8fbf4c | 2,430 B | A | view · diff |
| git:20260918.a3d4acf | 2026-09-18 | a3d4acf | 2,448 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2430 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 200 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cq7b56t6a4gkte7y GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/audio-volume-adjust GET https://markdownregistry.com/api/v1/blob/99c117505dfad874618a055c36f151279ba1aeff7595f934209451c785d6efbb
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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