audio-to-ogg skillA
audio-to-ogg is agent-read markdown (skill) from godot-fun/godot-agent: Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Audio to OGG Convert a supported audio file to **OGG Vorbis** via FFmpeg. **Defaults preserve source sample rate** and encode at **Vorbis quality 10** (maximum) for minimal generation loss. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. ## Quick Start Default output: `<audio-dir>/audio-to-ogg/<basename>.ogg` ```bash .dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav ``` Example: `audio/sfx/tank/tank_move.wav` → `audio/sfx/tank/audio-to-ogg/tank_move.ogg` ## Format Defaults | Setting | Default | Notes | |---------|---------|-------| | Codec | OGG Vorbis (`libvorbis`) | Godot-native compressed format | | Sample rate | Preserve source | Always keeps source rate; no resampling | | Quality | `10` (`-q 10`) | Maximum Vorbis quality (~500 kbps VBR); use lower `-q` to shrink files | | Channels | Preserve source | Use `--mono` or `--stereo` to force | | Existing Vorbis OGG | Stream copy | Bit-perfect when no overrides | ## Quality Guide | `-q` | Approx. bitrate | Typical use | |------|-----------------|-------------| …
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How to install
mdr add godot-fun/godot-agent/audio-to-ogg@git:20260918.a3d4acfmdr add godot-fun/godot-agent/audio-to-ogg@sha256:dd42e9e82a5044fePin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_ktsa4rairsos4vre)
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Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ktsa4rairsos4vre GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/audio-to-ogg GET https://markdownregistry.com/api/v1/blob/dd42e9e82a5044fe64001a662ebd2c0a2e3da6ffab21c6750de275ed6b9a84ea
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