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audio-sample-rate-standardize skillA

audio-sample-rate-standardize is agent-read markdown (skill) from godot-fun/godot-agent: Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization..

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What the file says

# Audio Sample Rate Standardize

Export **16-bit PCM WAV** at **44100 or 48000 Hz** only. No loudness processing. Directories are not supported; run once per file to process a folder.

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

## Quick Start

Default output: `<audio-dir>/audio-sample-rate-standardize/<name>.wav` (source files are read-only):

```bash
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio path/to/audio.mp3
```

Example: `audio/sfx/tank/tank_move.mp3` → `audio/sfx/tank/audio-sample-rate-standardize/tank_move.wav`

## Sample Rate Rule

| Source rate | Output |
|-------------|--------|
| ≤ 44100 Hz | 44100 Hz |
| > 44100 Hz | 48000 Hz |

| Rate | Typical use |
|------|-------------|
| 44100 Hz | Music, games, CD |
| 48000 Hz | Games, film, video |

## Common Flags

`--audio` · `--output`

```bash
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio Audio/SFX/tank_move.mp3 --output Audio/SFX/out
```
…

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How to install

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mdr add godot-fun/godot-agent/audio-sample-rate-standardize@git:20260918.a3d4acf
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Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2562 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
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Source

GitHub

godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_piqiqfjer7krxodv
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/audio-sample-rate-standardize
GET https://markdownregistry.com/api/v1/blob/b7d9c72bf57e67faec3f6d898339b63fd951e5a4ee84e9cf80f229fd8ebfc0d8

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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audio-sample-rate-standardize skill
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git:20260918.a3d4acf · audit A · 171 stars

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