game-screenshot-showcase-and-store-packaging SKILL.md skillA
game-screenshot-showcase-and-store-packaging from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hoatv2211/gamestudio-codexkit/game-screenshot-showcase-and-store-packaging@v0.1.0Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hoatv2211/gamestudio-codexkit
- Path
skills/game-screenshot-showcase-and-store-packaging/SKILL.md- Versions recorded
- 1
- Latest version
- v0.1.0, committed Aug 21, 2026
- Size
- 7,782 bytes
- Repository stars
- 4
- License
- MIT
Use when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Screenshot Showcase and Store Packaging ## Overview Capture and package Unity screenshots through an approval-gated workflow: discover the target moments, propose the exact checklist, capture only after approval, review the images visually, and package approved outputs without overwriting raw evidence or taking storefront actions. ## Provenance This workflow is conceptually inspired by ParthJadhav/app-store-screenshots (MIT). No source text or code was copied into this skill. ## When to use Use for Unity PlayMode feature capture, showcase contact sheets, approved slide decks, and report-only screenshot packaging for Steam, mobile stores, or WebGL listings. ## When NOT to use Do not use for qualitative playtest synthesis without capture/package scope; route that work to `playtest-evidence`. Do not use to upload assets, sign binaries, accept legal terms, log into storefront accounts, or press submit; route publication readiness to `store-submission-checklist`. If the core question is runtime execution proof, Unity build proof, or a missing HUD/widget, route to `build-and-runtime-verification`, `unity-batchmode-build-verification`, or `unity-ui-rendering-debugging`. …
Read the whole file at its exact version.
How to install
mdr add hoatv2211/gamestudio-codexkit/game-screenshot-showcase-and-store-packaging@sha256:e4d8f0c6c5b14c3dThe line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cww2rfwl7d4krf47)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Aug 21, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7782 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cww2rfwl7d4krf47 GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/game-screenshot-showcase-and-store-packaging GET https://markdownregistry.com/api/v1/blob/e4d8f0c6c5b14c3d38e2e4bab27f5bebf9e26496b0e90403498ebc58dfad6d5c
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.