video-to-4k skillA
This file is byte-identical to the first copy the registry indexed. Same content hash, same audit grade.
video-to-4k is agent-read markdown (skill) from godot-fun/gai: Upscales a single low-resolution video to 4K with Video2X (Real-ESRGAN), then encodes to unified 3840×2160 H.265 Main10 40Mbps + AAC 320kbps MP4. Source frame rate is preserved (no fps=60 duplication, no RIFE). Already-4K sources skip Video2X and go straight to FFmpeg. Use when the user wants video-to-4k, 4K upscale, UHD export, Video2X, Real-ESRGAN, H.265 Main10, or convert an SD/HD clip to 4K..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Video to 4K Convert a supported video to a **unified 4K master**: | Spec | Value | |------|-------| | Resolution | 3840×2160 | | Frame rate | **Source fps kept** (no `fps=` filter, no RIFE) | | Video | H.265 Main10 (`libx265`, `yuv420p10le`) | | Video bitrate | 40 Mbps | | Audio | AAC 320 kbps | | Container | MP4 (`.mp4`, `hvc1` tag) | ## Pipeline 1. **Probe** with ffprobe (width, height, fps, audio). 2. **Already 4K?** (`width ≥ 3840` and `height ≥ 2160`) → skip Video2X. 3. **Below 4K** → [Video2X](https://github.com/k4yt3x/video2x) Real-ESRGAN upscale (scale 2 or 4) to intermediate under `video-to-4k/upscaled/`. 4. **Always** FFmpeg final encode → `video-to-4k/` at the unified specs above. ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `convert.py` through **`.dependency/python/python`**. Never use host `python` / `ffmpeg` / `video2x`. - **Never overwrite sources.** Outputs go under `video-to-4k/` (final) and `video-to-4k/upscaled/` (Video2X intermediate). …
Read the whole file at its exact version.
How to install
mdr add godot-fun/gai/video-to-4k@git:20260918.a3d4acfmdr add godot-fun/gai/video-to-4k@sha256:a27ecb61ad48b7ecPin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_czk7fxsay7f2e64p)
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Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4899 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/gai · 171 stars · license MIT · pushed 2026-09-24 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_czk7fxsay7f2e64p GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/gai/video-to-4k GET https://markdownregistry.com/api/v1/blob/a27ecb61ad48b7ece19ce1ecbf76d43100f2fcf3969dd62190b71560419bd512
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