Home / godot-fun / godot-agent · .agents/skills/video-to-4k/SKILL.md · GitHub

video-to-4k skillA

video-to-4k is agent-read markdown (skill) from godot-fun/godot-agent: Upscales a single low-resolution video to 4K with Video2X (Real-ESRGAN), then encodes to unified 3840×2160 H.265 Main10 40Mbps + AAC 320kbps MP4. Source frame rate is preserved (no fps=60 duplication, no RIFE). Already-4K sources skip Video2X and go straight to FFmpeg. Use when the user wants video-to-4k, 4K upscale, UHD export, Video2X, Real-ESRGAN, H.265 Main10, or convert an SD/HD clip to 4K..

Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.

What the file says

# Video to 4K

Convert a supported video to a **unified 4K master**:

| Spec | Value |
|------|-------|
| Resolution | 3840×2160 |
| Frame rate | **Source fps kept** (no `fps=` filter, no RIFE) |
| Video | H.265 Main10 (`libx265`, `yuv420p10le`) |
| Video bitrate | 40 Mbps |
| Audio | AAC 320 kbps |
| Container | MP4 (`.mp4`, `hvc1` tag) |

## Pipeline

1. **Probe** with ffprobe (width, height, fps, audio).
2. **Already 4K?** (`width ≥ 3840` and `height ≥ 2160`) → skip Video2X.
3. **Below 4K** → [Video2X](https://github.com/k4yt3x/video2x) Real-ESRGAN upscale (scale 2 or 4) to intermediate under `video-to-4k/upscaled/`.
4. **Always** FFmpeg final encode → `video-to-4k/` at the unified specs above.

## Rules

When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`.

- Run `convert.py` through **`.dependency/python/python`**. Never use host `python` / `ffmpeg` / `video2x`.
- **Never overwrite sources.** Outputs go under `video-to-4k/` (final) and `video-to-4k/upscaled/` (Video2X intermediate).
…

Read the whole file at its exact version.

How to install

Latest version
mdr add godot-fun/godot-agent/video-to-4k@git:20260918.a3d4acf
Exact content
mdr add godot-fun/godot-agent/video-to-4k@sha256:a27ecb61ad48b7ec

Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.

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Versions

versioncommittedcommitsizeaudit
git:20260918.a3d4acf latest2026-09-18 a3d4acf 4,899 BA view

Audit of the latest version

A  17 of 17 checks passed. Deterministic, no model, same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4899 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_funewcaifyxlbr5v
GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-to-4k
GET https://markdownregistry.com/api/v1/blob/a27ecb61ad48b7ece19ce1ecbf76d43100f2fcf3969dd62190b71560419bd512

Your agent does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

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