godot-export SKILL.md skillA

godot-export from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-export@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/godot/godot-export/SKILL.md
Versions recorded
3
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 24, 2026
Size
5,591 bytes
Repository stars
1,784
License
Apache-2.0

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot Export & Builds (4.x)

Turn a project into runnable platform builds via export presets and the command line, and
handle the web/dedicated-server gotchas. Targets **Godot 4.7**.

## When to use

- Use when producing a shippable build: installing export templates, creating/editing
  export presets, exporting from the editor or headless CLI (CI), or troubleshooting web
  (HTML5) and dedicated-server exports.

**When *not* to use:** storefront publishing flows → `steam-publish`/`itch-publish`; the
networking code of a server → `godot-multiplayer` (this skill covers building it headless).

## Core workflow

1. **Install export templates** matching your engine version: Editor menu >
   *Manage Export Templates* (download), or install the `.tpz` offline. Versions must
   match the editor exactly.
2. **Add export presets** in *Project > Export*: pick a platform (Windows Desktop, macOS,
   Linux, Web, Android, iOS), set the export path, icons, features, and resource
   include/exclude filters. Presets are saved to `export_presets.cfg`.
3. **Export from the editor** with *Export Project* (release) or *Export PCK/ZIP*.
4. **Or export headless from the CLI** for automation/CI using
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-export@sha256:e97f0a889b8e0693

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dhgnn5iov5jzoezq.svg)](https://markdownregistry.com/a/art_dhgnn5iov5jzoezq)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 23 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 5,591 BA view · diff
git:20260625.c6e4cc02026-06-25 c6e4cc0 5,709 BA view · diff
git:20260624.7bab34e2026-06-24 7bab34e 5,669 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5591 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_dhgnn5iov5jzoezq
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-export
GET https://markdownregistry.com/api/v1/blob/e97f0a889b8e06934aced7fdcee667d5bb848e33bc44d500c92f580e60295305

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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