studio-project-intake SKILL.md skillA

studio-project-intake from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/studio-project-intake@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/studio-project-intake/SKILL.md
Versions recorded
4
Latest version
v0.1.0, committed Aug 26, 2026
First version recorded
Aug 8, 2026
Size
4,862 bytes
Repository stars
4
License
MIT

Use when collecting a game project goal, scope, risk tier, engine and version, subsystem ownership, constraints, and do-not-touch paths into an actionable intake task packet.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Studio Project Intake

## Overview
Turn an ambiguous game-studio request into a bounded task packet before implementation or diagnosis begins.

## When to use
Use for new repositories, new sessions, cross-subsystem work, unclear ownership, risky changes, or tasks mentioning Unity, Lua, C++, services, databases, generated data, or external projects.

## When NOT to use
Do not repeat full intake when a current task packet already has verified scope and the request is a micro-change inside that scope.

## Required inputs and context discovery
Collect goal, user-visible success, workspace and nested Git roots, branch and dirty state per repository, engine/version, runtime topology, exact subsystem, risk tier, owners, dependencies, generated and excluded paths, do-not-touch paths, available commands, optional code-intelligence provider/version/index freshness, and blocked capabilities. For that optional lane, record provider/version, repository/revision/worktree binding, index state, capability, required languages, artifacts, side effects, and blocker.

## Safety and risk level
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/studio-project-intake@sha256:c2bbfac5792d469f

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ebqmghxpm4vecjqb.svg)](https://markdownregistry.com/a/art_ebqmghxpm4vecjqb)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Aug 8, 2026 and Aug 26, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-26 1c4b1c1 4,862 BA view · diff
v0.1.02026-08-18 b0251a3 3,926 BA view · diff
v0.1.02026-08-15 a2a19ce 3,934 BA view · diff
v0.1.02026-08-08 d181738 3,721 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4862 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ebqmghxpm4vecjqb
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/studio-project-intake
GET https://markdownregistry.com/api/v1/blob/c2bbfac5792d469ff58bb8748682f9beeb3ce44e67fed88a170fa93fe51b4694

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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