godot-audio SKILL.md skillA
godot-audio from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-audio@git:20260808.3727d02Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gamedev-skills/awesome-gamedev-agent-skills
- Path
skills/godot/godot-audio/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260808.3727d02, committed Aug 8, 2026
- First version recorded
- Jun 24, 2026
- Size
- 5,240 bytes
- Repository stars
- 1,784
- License
- Apache-2.0
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot Audio (4.x) Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets **Godot 4.7**. ## When to use - Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music. **When *not* to use:** engine-agnostic audio *design* (adaptive music structure, mixing philosophy, ducking patterns) → `audio-design`; importing/encoding assets outside Godot. ## Core workflow 1. **Pick the player node:** - `AudioStreamPlayer` — non-positional (music, UI, global SFX). - `AudioStreamPlayer2D` / `AudioStreamPlayer3D` — positional; volume/pan from distance. 2. **Assign an `AudioStream`** to `stream` (`.ogg` for music/loops, `.wav` for short SFX) and `play()`. Set `autoplay` for music that starts with the scene. 3. **Route to a bus.** Set the player's `bus` to a named bus (e.g. `"Music"`, `"SFX"`). Define buses in the Audio panel (bottom dock); each can have volume, mute, solo, and effects. 4. **Control volume in dB**, not linear (audio is logarithmic). `0 dB` = unchanged, …
Read the whole file at its exact version.
How to install
mdr add gamedev-skills/awesome-gamedev-agent-skills/godot-audio@sha256:b75829c3c47539f4The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_fogmfplpawskt6cl)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jun 24, 2026 and Aug 8, 2026, about one every 45 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260808.3727d02 latest | 2026-08-08 | 3727d02 | 5,240 B | A | view · diff |
| git:20260624.59cd726 | 2026-06-24 | 59cd726 | 5,358 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5240 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_fogmfplpawskt6cl GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/godot-audio GET https://markdownregistry.com/api/v1/blob/b75829c3c47539f4e1fa2b623ebfce6fa4f5eef2ddc950d00265c27cfae2e0db
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.