godot-audio SKILL.md skillA

godot-audio from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-audio@git:20261026.d9bd45f

Pins git:20261026.d9bd45f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-audio/SKILL.md
Versions recorded
5
Latest version
git:20261026.d9bd45f, committed Oct 26, 2026
First version recorded
Oct 22, 2026
Size
13,921 bytes
Repository stars
3
License
MIT

写音效 音乐 音量设置 脚步声 战斗音乐切换 节奏同步时用,音效在游戏里发闷 模糊 与原文件听感不一样时也用。Audio bus 布局 Music SFX Voice、滑条调音量 linear_to_db、说话时侧链压低音乐、AudioStreamRandomizer 随机音效、max_polyphony 代替播放器池、AudioStreamInteractive 动态音乐、2D 3D 空间音频、3D 距离滤波、WAV 导入压缩、多类音效同时响的混音 分类子总线 响度 LUFS 并发上限 怪物出招压低枪声与音乐。audio bus volume music sfx muffled import mix loudness ducking.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot 音频

先建总线布局,播放器用 `bus` 属性选总线,音量只在总线上调。不管动画里的音频轨道,见 `godot-animation`。

## 先查内置

| 需求 | 用这个 | 别自己写 |
|---|---|---|
| 音乐 音效 语音分开调音量 | Audio bus 布局加 `AudioServer.set_bus_volume_db` | 每个播放器写常量 `volume_db` |
| 同一音效不重复随机选 | AudioStreamRandomizer 的 `PLAYBACK_RANDOM_NO_REPEATS`,已是默认 `playback_mode` | 手写随机下标加上次记录 |
| 音高音量随机 | AudioStreamRandomizer 的 `random_pitch` `random_volume_offset_db` | `pitch_scale = randf_range()` |
| 同一音效叠播 | `max_polyphony` | 复制多个 AudioStreamPlayer |
| 大量不同的一次性音效 | AudioStreamPolyphonic | 自建 16 个播放器的池 |
| 战斗与探索音乐切换 分层配器 曲目列表 | AudioStreamInteractive Synchronized Playlist | 多个播放器手动淡入淡出和对时间 |
| 节奏游戏的歌曲时间 | `get_playback_position()` 加 `AudioServer.get_time_since_last_mix()` 减输出延迟 | 用 `_process` 的 delta 累加当歌曲时间 |
| 限制爆音 | Master 上的 AudioEffectHardLimiter | 逐个调低音量 |
| 说话时压低音乐 | Music 总线加 AudioEffectCompressor,`sidechain` 设为 Voice,`threshold` 调到触发声峰值以下,见混音 | 脚本里逐帧调音乐音量 |
| 多类音效同时响 分开调比例 | SFX 下按类别建子总线,见混音 | 所有音效挤在一条 SFX 总线 |
| 循环 | 导入设置里的循环选项 | 运行时改共享 stream 的 `loop` |
| 3D 音效在游戏里发闷 | 查 `attenuation_filter_cutoff_hz`,见空间音频 | 把 WAV 转成 Ogg 或提高采样率 |

## 总线布局
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-audio@sha256:4c15fb9e75f3ee1f

The line at the top of this page pins the label git:20261026.d9bd45f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6x7f4anlv5dsheri.svg)](https://markdownregistry.com/a/art_6x7f4anlv5dsheri)

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Versions

The registry has recorded 5 versions of this file, between Oct 22, 2026 and Oct 26, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20261026.d9bd45f latest2026-10-26 d9bd45f 13,921 BA view · diff
git:20261026.212f82a2026-10-26 212f82a 11,220 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 8,959 BA view · diff
git:20261022.0001e532026-10-22 0001e53 9,214 BA view · diff
git:20261022.28d0acd2026-10-22 28d0acd 7,437 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (13921 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_6x7f4anlv5dsheri
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-audio
GET https://markdownregistry.com/api/v1/blob/4c15fb9e75f3ee1fa10d9c99e59f7656186461aeafb677e764bc1bed5e3c1473

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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