AGENTS.md@plugins/unity-devtoolsA

AGENTS.md@plugins/unity-devtools from citiesskylinesmodding/agents-plugins is an AGENTS.md file: the standing instructions coding agents read in that repo.

Install it, pinned
mdr add citiesskylinesmodding/agents-plugins/plugins/unity-devtools/AGENTS.md@git:20261104.3b0d084

Pins git:20261104.3b0d084 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 14 of 14 checks passed
Kind
AGENTS.md file
Repository
citiesskylinesmodding/agents-plugins
Path
plugins/unity-devtools/AGENTS.md
Versions recorded
12
Latest version
git:20261104.3b0d084, committed Nov 4, 2026
First version recorded
Aug 15, 2026
Size
18,967 bytes
Repository stars
8
License
MIT

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# AGENTS.md

## Plugin overview

`unity-devtools` drives a running **Unity Mono development build** from the outside over the **Mono Soft Debugger protocol (SDB)**: no code injection, no game modification.
It ships the `unity` MCP server (beacon discovery, live type reflection, C# expression evaluation on the main thread, breakpoints and stepping, ECS entity/component/buffer read-write, screen capture) plus the `unity-driving` skill.
It is generic: any dev Mono build with the SDB agent live is drivable, and it is developed against one such build as the reference target.
Verified on Windows and on Linux, there attaching from the host to a Windows game running under Proton; the server-lifetime watchdogs are the only code with a branch per platform (the same tie, told apart by what each OS can observe), and users need the .NET 10 SDK, since the server ships as the `UnityDevtools.Mcp` NuGet dotnet tool launched via `dotnet dnx`.

## Tool surface

Bare names for generic Unity tools (`status`, `find_types`, `eval`, `screenshot`, `debug_*`, `advance`, session lifecycle), an `ecs_*` prefix for ECS tools — the plugin will grow beyond ECS.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add citiesskylinesmodding/agents-plugins/plugins/unity-devtools/AGENTS.md@sha256:ad57428129fb243b

The line at the top of this page pins the label git:20261104.3b0d084, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gioaewnaszvod52i.svg)](https://markdownregistry.com/a/art_gioaewnaszvod52i)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 12 versions of this file, between Aug 15, 2026 and Nov 4, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261104.3b0d084 latest2026-11-04 3b0d084 18,967 BA view · diff
git:20261017.e966c012026-10-17 e966c01 18,838 BA view · diff
git:20261017.1c66a8e2026-10-17 1c66a8e 18,794 BA view · diff
git:20261013.6403e872026-10-13 6403e87 17,748 BA view · diff
git:20261010.ca457d12026-10-10 ca457d1 17,455 BA view · diff
git:20260930.d3676272026-09-30 d367627 14,622 BA view · diff
git:20260918.31756142026-09-18 3175614 14,585 BA view · diff
git:20260910.d15567a2026-09-10 d15567a 12,689 BA view · diff
git:20260910.b37fae62026-09-10 b37fae6 11,808 BA view · diff
git:20260910.aa15f052026-09-10 aa15f05 11,858 BA view · diff
git:20260910.946843a2026-09-10 946843a 11,734 BA view · diff
git:20260815.e7f364d2026-08-15 e7f364d 11,656 BA view

Audit of the latest version

A  14 of 14 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Size between 200 bytes and 200 KB (18967 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gioaewnaszvod52i
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/plugins/unity-devtools/AGENTS.md
GET https://markdownregistry.com/api/v1/blob/ad57428129fb243b18ffadd8e47e2e68548cec3407be19f42afef018a1992252

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: how to write a good AGENTS.md · AGENTS.md vs CLAUDE.md · which agent file does what.

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