unity-client-offline-debugging SKILL.md skillA

unity-client-offline-debugging from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/unity-client-offline-debugging@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/unity-client-offline-debugging/SKILL.md
Versions recorded
3
Latest version
v0.1.0, committed Aug 21, 2026
First version recorded
Aug 8, 2026
Size
3,989 bytes
Repository stars
4
License
MIT

Use when a Unity client cannot enter offline gameplay because login, bootstrap, disconnected server handling, local mock data, network fallback, or scene startup paths fail.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Client Offline Debugging

## Overview
Trace offline startup from entry scene through configuration, authentication bypass, local data, network fallback, and gameplay scene activation without editing Unity assets first.

## When to use
Use when offline mode hangs, redirects to login, waits for a disconnected server, lacks mock data, fails bootstrap, or enters the wrong scene.

## When NOT to use
Do not use when the client enters offline mode but a widget, canvas, NGUI item, prefab, atlas, or draw order is wrong.

## Required inputs and context discovery
Collect Unity version, entry scene, offline flag source, bootstrap components, login/network path, local data path, expected scene, logs, reproducible steps, and asset or scene no-touch rules.

## Safety and risk level
Read-only diagnosis first. Do not open or save scenes/prefabs, regenerate project files, upgrade packages, or change serialization without explicit mutation scope and backup.

## Workflow
1. Reproduce the offline failure and capture the first divergent log or state.
   Completion criterion: expected and observed startup paths are documented.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/unity-client-offline-debugging@sha256:45b1829ba155388d

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h7ddtba5zurjny2z.svg)](https://markdownregistry.com/a/art_h7ddtba5zurjny2z)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 8, 2026 and Aug 21, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-21 c643d89 3,989 BA view · diff
v0.1.02026-08-18 b0251a3 3,798 BA view · diff
v0.1.02026-08-08 d181738 3,806 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3989 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h7ddtba5zurjny2z
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/unity-client-offline-debugging
GET https://markdownregistry.com/api/v1/blob/45b1829ba155388dab849f58b74a113de9c947a97b4f0447bb4f210cdcec49ef

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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