unity-batchmode-build-verification SKILL.md skillA

unity-batchmode-build-verification from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/unity-batchmode-build-verification/SKILL.md
Versions recorded
3
Latest version
v0.1.0, committed Aug 18, 2026
First version recorded
Aug 8, 2026
Size
3,644 bytes
Repository stars
4
License
MIT

Use when a Unity batch or batchmode, BuildPipeline, Editor.log, PlayerSettings, or Unity CI job is involved.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity Batchmode Build Verification

## Overview
Verify Unity batch builds by command, environment, log, exit code, and observable artifact rather than treating process success as a complete build verdict.

## When to use
Use for Unity CI, local batchmode builds, platform player generation, build-script regressions, or missing output despite exit code zero.

## When NOT to use
Do not use to claim gameplay, visual, performance, store, or network correctness that the batch build did not exercise.

## Required inputs and context discovery
Collect Unity executable/version, project path, build method, target platform, output path, log path, timeout, package snapshot, expected artifact properties, and safe cache policy.

## Safety and risk level
Build outputs and caches are low-risk file side effects. Do not upgrade packages, save scenes, modify project settings, or overwrite release artifacts without approved scope.

## Workflow
1. Define the build claim, command, target, and expected artifact before execution.
   Completion criterion: success and failure signals are explicit.
2. Verify Unity version, license availability, project lock state, and output ownership.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification@sha256:98215506c029c7ee

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_rmw632wgop2w3ire.svg)](https://markdownregistry.com/a/art_rmw632wgop2w3ire)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 8, 2026 and Aug 18, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-18 b0251a3 3,644 BA view · diff
v0.1.02026-08-08 a078638 3,652 BA view · diff
v0.1.02026-08-08 d181738 3,561 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3644 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_rmw632wgop2w3ire
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification
GET https://markdownregistry.com/api/v1/blob/98215506c029c7ee0c880031f3b5c05fc47821d8fb10b512fd6703c5a0bfc2b1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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