unity-ui-art-and-motion-production SKILL.md skillA

unity-ui-art-and-motion-production from hoatv2211/gamestudio-codexkit is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production@v0.1.0

Pins v0.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hoatv2211/gamestudio-codexkit
Path
skills/unity-ui-art-and-motion-production/SKILL.md
Versions recorded
2
Latest version
v0.1.0, committed Aug 21, 2026
First version recorded
Aug 21, 2026
Size
10,668 bytes
Repository stars
4
License
MIT

Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work, character animation, or general art-pipeline audits.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity UI Art and Motion Production

## Overview

Turn an approved Figma visual direction and, where permitted, AI-assisted raster
art into Unity UI assets and small, readable UI motion. Figma owns approved
visual intent; Unity owns runtime layout, state, input, accessibility, and
performance behavior. The workflow supports uGUI, NGUI, and UI Toolkit in one
evidence contract and remains `experimental` until governed studio dogfood is
observed.

## When to use

Use for new or revised HUDs, menus, panels, icons, 9-slice frames, atlas-ready
sprites, component states, popup transitions, screen transitions, and UI
micro-motion with an identified Unity stack. Use it also when a flattened or
AI-generated UI screenshot must be decomposed into reviewed raster/native UI
candidates before Figma export. Read `references/design-brief.md`
before generating or iterating visual candidates, `references/figma-ai.md` when
the visual source or AI provenance is in scope, and
`references/flattened-ui-decomposition.md` for screenshot decomposition, and
`references/visual-iteration.md` when a candidate needs bounded variants or
static QC. Read the stack-specific reference (`ugui.md`, `ngui.md`, or
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production@sha256:92cbfa38be4befbc

The line at the top of this page pins the label v0.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_yiq5kll3nli6vyrq.svg)](https://markdownregistry.com/a/art_yiq5kll3nli6vyrq)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Aug 21, 2026.

versioncommittedcommitsizeaudit
v0.1.0 latest2026-08-21 c643d89 10,668 BA view · diff
v0.1.02026-08-21 1ea9903 9,504 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (10668 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hoatv2211/gamestudio-codexkit · 4 stars · license MIT · pushed 2026-09-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_yiq5kll3nli6vyrq
GET https://markdownregistry.com/api/v1/resolve?ref=hoatv2211/gamestudio-codexkit/unity-ui-art-and-motion-production
GET https://markdownregistry.com/api/v1/blob/92cbfa38be4befbc60ca7b3e7b1a7ee12b627f14f6ab6aa6c77b35d8bc522a2c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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