vfx-generate SKILL.md skillA

vfx-generate from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/vfx-generate@git:20260913.dd45fc1

Pins git:20260913.dd45fc1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/assets/vfx-generate/SKILL.md
Versions recorded
3
Latest version
git:20260913.dd45fc1, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
3,680 bytes
Repository stars
12
License
MIT

Use when isolated game VFX plates or flipbooks are needed for impacts, movement, status or traversal, especially when effects have been baked into actor art.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# VFX generate

Ask the column first. One plate, one job. Visual timing stays in `juice-vfx`; gameplay event timing stays with the move or world system.

## Combat

| Column | Plate |
|---|---|
| hit-spark | short directional sparks at contact |
| impact-burst | ring + debris opposite the force |
| slash-arc | blade ribbon + thin highlight |
| muzzle-flash | barrel bloom, 1–2 frames |
| trail-streak | projectile or dash ribbon |
| explode-burst | fire + smoke, scaled to published damage |
| parry-flash | brief ring on a successful guard |
| shield-break | shards flying off a failing barrier |
| crit-star | small star burst, not a damage number |

## Motion

| Column | Plate |
|---|---|
| speed-line | motion lines, only when fast |
| afterimage | 2–4 fading silhouettes |
| charge-gather | inward specks before a published swing |
| landing-dust | dust + short ring at foot plant |
| foot-puff | tiny puff on step or slide |

## Status / space

| Column | Plate |
|---|---|
| status-aura | loopable burn / ice / poison ring |
| heal-burst | upward motes + soft ring |
| teleport-dissolve | particles replacing a body, not a second collider |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/vfx-generate@sha256:4e794fe7354eec59

The line at the top of this page pins the label git:20260913.dd45fc1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_23evz6tkuvdoipr4.svg)](https://markdownregistry.com/a/art_23evz6tkuvdoipr4)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.dd45fc1 latest2026-09-13 dd45fc1 3,680 BA view · diff
git:20260912.2e399cf2026-09-12 2e399cf 2,435 BA view · diff
git:20260912.70cca462026-09-12 70cca46 1,920 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3680 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_23evz6tkuvdoipr4
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/vfx-generate
GET https://markdownregistry.com/api/v1/blob/4e794fe7354eec599f3131a8badc2ca8e22b2b31fcf7f73c23a5a9a26532cc48

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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