materials SKILL.md skillA
materials from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/materials@git:20260913.1acd634Pins git:20260913.1acd634 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/assets/materials/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260913.1acd634, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,491 bytes
- Repository stars
- 12
- License
- MIT
Use when game materials need a shared PBR or stylized contract, texture-channel policy, compression budget, or runtime hit-flash behavior.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Materials Albedo/base color holds authored color, not baked scene lighting. Roughness, metalness and AO remain separate logical channels even when packed for a target runtime. Normal maps use one declared tangent/object-space convention; do not combine incompatible spaces. Stylized ramps are valid when the renderer supports them. Runtime hit flash is presentation owned by the juice hook and must not replace logical damage/hit state. Prefer a parameter/multiply or documented shader path over duplicating a material per hit when that avoids needless state changes. Compression and container format are target capabilities, not universal rules. KTX2/Basis is a strong web option when the selected renderer/loader supports the chosen transcode path; other engines may use different native formats. Publish source resolution, shipped resolution, color space, alpha convention and channel packing. ## Accept …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/materials@sha256:9577e98306cbe631The line at the top of this page pins the label git:20260913.1acd634, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_bnj5mrjxpbq23mfc)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.1acd634 latest | 2026-09-13 | 1acd634 | 1,491 B | A | view · diff |
| git:20260912.4b73ea8 | 2026-09-12 | 4b73ea8 | 561 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1491 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_bnj5mrjxpbq23mfc GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/materials GET https://markdownregistry.com/api/v1/blob/9577e98306cbe63155c011341affbab98e3a73c8c46c32e5fe8564afbe3ed402
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from jammyfu/open-game-skills
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