pixel-animation SKILL.md skillA

pixel-animation from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/pixel-animation@git:20260912.329d840

Pins git:20260912.329d840 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/2d/pixel-animation/SKILL.md
Versions recorded
2
Latest version
git:20260912.329d840, committed Sep 12, 2026
First version recorded
Sep 12, 2026
Size
1,390 bytes
Repository stars
12
License
MIT

Use when sprite animation disagrees with attack timing, hitstop skips cells, or pixel-art clips need an explicit gameplay-frame mapping.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Pixel animation

A hitbox is the attack volume; a hurtbox is the vulnerable volume. Do not switch vulnerability on only because a slash is active. Author each volume independently on the gameplay timeline; sprites illustrate those decisions.

## Implementation

Map each cell to a pose and a positive duration in logical ticks. A cell may last several ticks; sheet FPS is not the simulation frequency. Publish startup, active and recovery intervals independently of presentation blends. The visible contact pose must agree with the active hitbox on the same gameplay tick.

Hitstop holds the current pose for the affected actor. Input sampling continues under [action-feel](../../disciplines/action-feel/SKILL.md). Smears and palette swaps do not change active intervals, vulnerability or invulnerability unless explicitly authored as gameplay data.

## Accept
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/pixel-animation@sha256:4fb9829055c89124

The line at the top of this page pins the label git:20260912.329d840, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_rplrqjfadd7cgmfb.svg)](https://markdownregistry.com/a/art_rplrqjfadd7cgmfb)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Sep 12, 2026.

versioncommittedcommitsizeaudit
git:20260912.329d840 latest2026-09-12 329d840 1,390 BA view · diff
git:20260912.4b73ea82026-09-12 4b73ea8 571 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1390 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_rplrqjfadd7cgmfb
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/pixel-animation
GET https://markdownregistry.com/api/v1/blob/4fb9829055c89124de10f9e15df2142296eb701a9e3396842335d975fdf48373

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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