jammyfu/open-game-skills

125 instruction files for AI agents, collected from jammyfu/open-game-skills. Install any of them at an exact version with mdr add jammyfu/open-game-skills/<name>.

pixel-animation SKILL.md skill
jammyfu/open-game-skills · skills/2d/pixel-animation/SKILL.md · Use when sprite animation disagrees with attack timing, hitstop skips cells, or pixel-art clips need an explicit…
git:20260912.329d840 · audit A · 12 stars
spine-skeletal SKILL.md skill
jammyfu/open-game-skills · skills/2d/spine-skeletal/SKILL.md · Use when a 2D skeletal character needs bind, weighting, layered-track, attachment, or per-actor hitstop playback…
git:20260913.1acd634 · audit A · 12 stars
sprite-atlas SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-atlas/SKILL.md · Use when sprite sheets need slicing, stable pivots, texture packing or engine metadata, or when an imported animation…
git:20261015.36228cb · audit A · 12 stars
sprite-catalog SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-catalog/SKILL.md · Use when a project needs to inventory required sprites, tiles, UI, icons, portraits, props, animation states, or…
git:20261015.36228cb · audit A · 12 stars
sprite-skin SKILL.md skill
jammyfu/open-game-skills · skills/2d/sprite-skin/SKILL.md · Use when a 2D character needs cosmetic atlas-slot, skeletal-skin, or palette swaps while gameplay collision, timing…
git:20260913.1acd634 · audit A · 12 stars
open-game-skills SKILL.md skill
jammyfu/open-game-skills · skills/SKILL.md · Use when a game task should be routed through this pack's engine-neutral disciplines, shared execution contract and…
git:20260913.af188d7 · audit A · 12 stars
art-bible SKILL.md skill
jammyfu/open-game-skills · skills/assets/art-bible/SKILL.md · Use when a project lacks a stable visual-style contract across silhouettes, palettes, generated art, UI, enemies, or…
git:20260913.1acd634 · audit A · 12 stars
asset-pack-intake SKILL.md skill
jammyfu/open-game-skills · skills/assets/asset-pack-intake/SKILL.md · Use when a project receives a pre-built genre asset pack (sprite atlases, tilesets, level maps, feel/animation/audio…
git:20261015.e0a9690 · audit A · 12 stars
character-rig SKILL.md skill
jammyfu/open-game-skills · skills/assets/character-rig/SKILL.md · Use when character skeletons, rest poses, axes, sockets, or IK contact points must be standardized across assets or…
git:20260914.6145d0a · audit A · 12 stars
materials SKILL.md skill
jammyfu/open-game-skills · skills/assets/materials/SKILL.md · Use when game materials need a shared PBR or stylized contract, texture-channel policy, compression budget, or runtime…
git:20260913.1acd634 · audit A · 12 stars
model-pipeline SKILL.md skill
jammyfu/open-game-skills · skills/assets/model-pipeline/SKILL.md · Use when 3D assets need consistent source units, origins, collision proxies, transforms, sockets, export rules, or…
git:20260914.6145d0a · audit A · 12 stars
open-asset-fixture SKILL.md skill
jammyfu/open-game-skills · skills/assets/open-asset-fixture/SKILL.md · Use when game tests need reusable 2D sprites, 3D models, animations, sound, music, particle textures, native effects…
git:20261012.4a4a286 · audit A · 12 stars
vfx-generate SKILL.md skill
jammyfu/open-game-skills · skills/assets/vfx-generate/SKILL.md · Use when isolated game VFX plates or flipbooks are needed for impacts, movement, status or traversal, especially when…
git:20260913.dd45fc1 · audit A · 12 stars
a11y-controls SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/a11y-controls/SKILL.md · Use when input, text, color, audio, flashing, motion, holds, repeated presses, timing, or UI presentation can exclude…
git:20260913.c18e2d8 · audit A · 12 stars
ability-gate SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/ability-gate/SKILL.md · Use when access depends on a capability, story predicate, or both, and the project needs a stable gate identity…
git:20260913.29703a0 · audit A · 12 stars
action-feel SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/action-feel/SKILL.md · Use when attacks feel floaty, cancels fire illegally, hitstop freezes unrelated actors, or combat outcomes change with…
git:20260913.43ccc40 · audit A · 12 stars
ad-break SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/ad-break/SKILL.md · Use when a game integrates rewarded, interstitial or banner ads and needs explicit placement, lifecycle, resume and…
git:20260913.2cf277a · audit A · 12 stars
adventure-tool SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/adventure-tool/SKILL.md · Use when a signature traversal/combat/puzzle tool needs a small verb kit, target-capability contract and interruption…
git:20260913.592f4bc · audit A · 12 stars
aggro-table SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/aggro-table/SKILL.md · Use when an AI must rank multiple hostile or support targets and target changes feel arbitrary, oscillate, ignore…
git:20260913.74cd25b · audit A · 12 stars
aim-assist SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/aim-assist/SKILL.md · Use when raw look or aim input needs an explicit, bounded assist transform such as friction, rotation or magnetism with…
git:20260913.3042912 · audit A · 12 stars
ammo-reload SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/ammo-reload/SKILL.md · Use when weapons need magazine/chamber/reserve ammunition, shot consumption and reload transfer with atomic resource…
git:20260913.0472540 · audit A · 12 stars
analytics-funnel SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/analytics-funnel/SKILL.md · Use when product or gameplay telemetry must be grouped into a versioned funnel with explicit steps, cohort, denominator…
git:20260913.b82f6cc · audit A · 12 stars
animation-blend SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/animation-blend/SKILL.md · Use when rendered character poses need weighted locomotion, aim, attack, additive or transition blending while gameplay…
git:20261002.4ed0e22 · audit A · 12 stars
animation-graph SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/animation-graph/SKILL.md · Use when multiple animation states, clips, layers, masks or requests compete for a character pose and need…
git:20260914.6145d0a · audit A · 12 stars
asset-runtime SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/asset-runtime/SKILL.md · Use when assets load twice, stale callbacks resurrect objects, shared textures disappear on scene exit, or repeated…
git:20260914.6145d0a · audit A · 12 stars
attack-tell SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/attack-tell/SKILL.md · Use when an attack, grab, area hazard, projectile, or one-shot-capable action becomes active before players receive a…
git:20260913.74cd25b · audit A · 12 stars
audio-buses SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/audio-buses/SKILL.md · Use when music, SFX, UI, ambience or voice need explicit routing, gain, ducking, mute, snapshot or…
git:20260913.ed0ec2c · audit A · 12 stars
audio-feel SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/audio-feel/SKILL.md · Use when authoritative gameplay or UI events need audible cues, music-state changes, surface/speed feedback or looping…
git:20261002.4ed0e22 · audit A · 12 stars
avatar-create SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/avatar-create/SKILL.md · Use when a character creator needs stable part, slider/morph or hotspot identities, save/load compatibility, rig/socket…
git:20261002.615add9 · audit A · 12 stars
balance-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/balance-design/SKILL.md · Use when comparing options, matchups, roles, economies or catch-up systems and the project needs explicit balance…
git:20260913.716a31e · audit A · 12 stars
boss-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/boss-design/SKILL.md · Use when a boss or major encounter needs a clear exam, phase/state structure, authored risk/readability policy and…
git:20260913.6c938b4 · audit A · 12 stars
browser-input SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/browser-input/SKILL.md · Use when a browser or embedded web game must survive Pointer Lock changes, tab visibility, pointer cancellation, touch…
git:20260913.624182f · audit A · 12 stars
camera-anti-clip SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/camera-anti-clip/SKILL.md · Use when a gameplay camera clips through solids, flickers near thin geometry, exposes the inside of walls, or final…
git:20260918.682d0fa · audit A · 12 stars
camera-modesty SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/camera-modesty/SKILL.md · Use when a camera pose, boom-sweep sample or close-up may invade private body zones and the project needs a…
git:20260918.682d0fa · audit A · 12 stars
camera-shots SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/camera-shots/SKILL.md · Use when gameplay or cinematic states need authored camera framing, follow/orbit/rail/lock/first-person shot…
git:20260918.ce2f9cc · audit A · 12 stars
cert-handoff SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/cert-handoff/SKILL.md · Use when platform or operating-system lifecycle events such as suspend/resume, input-device loss, storage failure…
git:20260913.a964369 · audit A · 12 stars
chemistry-verbs SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/chemistry-verbs/SKILL.md · Use when verbs, materials or environmental properties combine into systemic reactions and the project needs a versioned…
git:20260913.2fb8522 · audit A · 12 stars
climb-vault SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/climb-vault/SKILL.md · Use when characters need ledge mantle, vault, or sustained climb states with explicit geometry probes, attach/detach…
git:20260913.624182f · audit A · 12 stars
cloud-save SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/cloud-save/SKILL.md · Use when local and remote progress can diverge across devices, accounts, offline sessions, reinstalls, or interrupted…
git:20260913.dd3fa63 · audit A · 12 stars
collision-layers SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/collision-layers/SKILL.md · Use when gameplay, projectiles, actors, world geometry, hazards, cameras, IK or sensors need explicit collision/query…
git:20260913.0472540 · audit A · 12 stars
combo-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/combo-design/SKILL.md · Use when moves need authored links, cancels, strings, juggles, charge branches, route conditions or combo…
git:20260913.0472540 · audit A · 12 stars
cover-shooter SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/cover-shooter/SKILL.md · Use when an actor enters, occupies, peeks, fires from, and exits authored cover and needs one cover-session state…
git:20260913.5fc13a7 · audit A · 12 stars
cover-space SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/cover-space/SKILL.md · Use when level geometry needs explicit cover affordances, stable anchors, stance/peek capabilities, occupancy and…
git:20260913.0c15872 · audit A · 12 stars
crafting-loop SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/crafting-loop/SKILL.md · Use when recipes, stations, fusion, cooking, schematics, or material transforms can consume the wrong inputs, grant…
git:20260913.3c614b8 · audit A · 12 stars
currency-dual SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/currency-dual/SKILL.md · Use when a game has one or more wallets, earned/purchased currency, event tokens, conversions, grants, spends, refunds…
git:20260913.3c614b8 · audit A · 12 stars
cutscene-handoff SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/cutscene-handoff/SKILL.md · Use when entering, skipping, interrupting, or leaving a cinematic can leave held input, camera, timescale, combat…
git:20260913.96ad920 · audit A · 12 stars
day-night SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/day-night/SKILL.md · Use when world time changes lighting, schedules, availability, stealth, spawning or other systems and the project needs…
git:20260913.6102fc3 · audit A · 12 stars
death-carry SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/death-carry/SKILL.md · Use when a death/defeat transition must define what state is kept, transformed, dropped or reset and where recovery…
git:20260913.d954cc7 · audit A · 12 stars
debug-slate SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/debug-slate/SKILL.md · Use when QA, capture, training, development, or automation modifies game state and the resulting evidence must record…
git:20260913.a964369 · audit A · 12 stars
deck-build SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/deck-build/SKILL.md · Use when cards or card-like actions move through a deck/hand/discard/exhaust system and the project needs stable card…
git:20260913.baf5cad · audit A · 12 stars
dialogue-beat SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/dialogue-beat/SKILL.md · Generic talk. Choices are verbs or flavor. Do not freeze a combat clock for a paragraph.
git:20260912.0fea221 · audit A · 12 stars
dialogue-flags SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/dialogue-flags/SKILL.md · Use when dialogue choices, conditional lines, relationship facts, shop/gate reactions, or conversation outcomes need…
git:20260913.96ad920 · audit A · 12 stars
difficulty-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/difficulty-design/SKILL.md · Use when a project needs explicit difficulty modes, scaling rules, challenge curves or assist policies with measurable…
git:20260913.9a372a5 · audit A · 12 stars
dodge-iframe SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/dodge-iframe/SKILL.md · Use when a dodge, roll, step, dash, or similar defensive move needs explicit invulnerability timing and attack-class…
git:20260913.43ccc40 · audit A · 12 stars
durability-economy SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/durability-economy/SKILL.md · Use when tools or equipment can wear, dull, break, repair, consume charges, or recover condition and the wear…
git:20260913.3c614b8 · audit A · 12 stars
encounter-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/encounter-design/SKILL.md · Use when a room, arena, hunt, ambush or non-boss challenge needs an explicit state/beat graph, entry/exit rules…
git:20260913.d5b76f6 · audit A · 12 stars
enemy-ai SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/enemy-ai/SKILL.md · Use when an NPC needs explicit idle, alert, search, combat, retreat, or reset state transitions and those transitions…
git:20260913.74cd25b · audit A · 12 stars
enemy-fire SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/enemy-fire/SKILL.md · Use when an enemy ranged attack needs an authored fire-pattern profile, stable burst/shot identity, target snapshot and…
git:20260913.3d88687 · audit A · 12 stars
enemy-kit-balance SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/enemy-kit-balance/SKILL.md · Use when an enemy moveset has unreadable pressure, weak punish opportunities, repetitive loops, excessive overlap with…
git:20260913.74cd25b · audit A · 12 stars
enemy-perception SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/enemy-perception/SKILL.md · Use when NPC detection, line of sight, hearing, last-known position, alert sharing, or chase acquisition/drop behavior…
git:20260913.74cd25b · audit A · 12 stars
entitlement-grant SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/entitlement-grant/SKILL.md · Use when verified purchases, subscriptions, durable unlocks, consumables, or time-limited access must be granted…
git:20260913.51c1b6d · audit A · 12 stars
equipment-progression SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/equipment-progression/SKILL.md · Use when weapons, armor, tools, loadouts, upgrades, affixes, fusion, set effects, or replacement gear need a clear…
git:20260913.3c614b8 · audit A · 12 stars
face-morph SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/face-morph/SKILL.md · Use when facial blendshape/morph, viseme, FACS-like, look/blink or stylized expression channels need a stable…
git:20260913.ed0ec2c · audit A · 12 stars
fall-rules SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/fall-rules/SKILL.md · Use when falling or entering a recovery region needs a project-defined cost function, stable fall event identity…
git:20260913.8830386 · audit A · 12 stars
fighting-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/fighting-design/SKILL.md · Use when a versus or arena fighter needs explicit neutral, space, round/win, roster-resource and interaction grammar…
git:20260913.0472540 · audit A · 12 stars
first-session-value SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/first-session-value/SKILL.md · Use when the first playable session must demonstrate real product value before or around an offer, signup or wall…
git:20260913.710182b · audit A · 12 stars
fov-comfort SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/fov-comfort/SKILL.md · Use when camera field of view, zoom, shake, motion amplification, or comfort settings need boundaries that preserve…
git:20260918.682d0fa · audit A · 12 stars
fps-feel SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/fps-feel/SKILL.md · Use when first-person weapon handling needs explicit hip/ADS/recoil/readiness profiles and presentation feedback while…
git:20260913.d2c6baa · audit A · 12 stars
game-localization SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/game-localization/SKILL.md · Use when a game ships or tests multiple locales and string identity, glossary terms, plural/number formatting, glyph…
git:20260913.c18e2d8 · audit A · 12 stars
game-monetization SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/game-monetization/SKILL.md · Use when a game or game-like product introduces paid offers, ads, passes, subscriptions, trials, premium unlocks…
git:20260913.3c614b8 · audit A · 12 stars
game-planning SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/game-planning/SKILL.md · Use when defining a game's smallest playable slice, limiting feature scope or deciding whether a proposed loop has a…
git:20260913.707241f · audit A · 12 stars
game-qa SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/game-qa/SKILL.md · Use when a game build, feature, regression, device/input combination, interruption path, soak run, or release claim…
git:20260913.a964369 · audit A · 12 stars
game-state-flow SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/game-state-flow/SKILL.md · Use when whole-game startup, loading, play, pause, results or retry transitions conflict, rewards settle twice, or…
git:20260913.8f2d6d5 · audit A · 12 stars
gameplay-capture SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/gameplay-capture/SKILL.md · Use when gameplay video, screenshots, store/trailer footage, QA evidence, or completion claims need capture provenance…
git:20260913.a964369 · audit A · 12 stars
gameplay-harness SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/gameplay-harness/SKILL.md · Use when a game needs an executable driver beside the runtime to inject semantic inputs, replay deterministic tapes…
git:20261026.7da3509 · audit A · 12 stars
gameplay-validation SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/gameplay-validation/SKILL.md · Use when systems work in isolation but nobody has proven a player can start, understand a goal, make a decision…
git:20260913.0c047b1 · audit A · 12 stars
genre-route SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/genre-route/SKILL.md · Use when a request names a broad game genre or hybrid genre and needs a small starting set of disciplines before…
git:20260913.b557a03 · audit A · 12 stars
ghost-line SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/ghost-line/SKILL.md · Use when a recorded path, replay or racing ghost must be reproduced against a specific track/ruleset while remaining…
git:20260913.9a1408e · audit A · 12 stars
grapple-swing SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/grapple-swing/SKILL.md · Use when an actor attaches to a point or body for pulling, swinging or traversal and the project needs stable latch…
git:20260913.dedc8db · audit A · 12 stars
group-tactics SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/group-tactics/SKILL.md · Use when several enemies share one encounter and simultaneous attacks, flanks, holds, armor, or role changes create…
git:20260913.74cd25b · audit A · 12 stars
haptic-rumble SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/haptic-rumble/SKILL.md · Use when gameplay or UI events should request controller/device haptics with explicit capability checks, lifecycle…
git:20260913.ed0ec2c · audit A · 12 stars
hazard-volume SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/hazard-volume/SKILL.md · Use when lava, spikes, wind, pits, poison clouds, or other spatial gameplay hazards need authored volumes, stable…
git:20260913.192cca5 · audit A · 12 stars
hitbox-hurtbox SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/hitbox-hurtbox/SKILL.md · Use when attack, vulnerability, grab, projectile, clash, trade, multi-hit, or duplicate-hit collision volumes need a…
git:20260913.43ccc40 · audit A · 12 stars
hitstun-recover SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/hitstun-recover/SKILL.md · Use when hitstun, blockstun, frame advantage, knockdown recovery or a suspected infinite combo needs an explicit timing…
git:20260912.329d840 · audit A · 12 stars
hud-feedback SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/hud-feedback/SKILL.md · Use when important gameplay state, action failure, danger, resource condition, objectives, or status changes are…
git:20260913.c18e2d8 · audit A · 12 stars
hyper-armor SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/hyper-armor/SKILL.md · Use when specific move windows should ignore or alter selected hit reactions without owning a persistent poise meter or…
git:20260913.43ccc40 · audit A · 12 stars
iap-offers SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/iap-offers/SKILL.md · Use when a game exposes real-money offers, passes, ad-removal or paid power/convenience and needs a versioned offer…
git:20260913.8e5d6c2 · audit A · 12 stars
ik-foot-locking SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/ik-foot-locking/SKILL.md · Use when rendered feet need contact locking or terrain adaptation after locomotion/animation, including varied skeleton…
git:20260913.ed0ec2c · audit A · 12 stars
input-combo-test SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/input-combo-test/SKILL.md · Buttons that work alone can fail together. Ask tap-only vs move-look vs menu-vs-play vs unplug-mid. Browser and pad…
git:20260912.d313ad3 · audit A · 12 stars
input-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/input-design/SKILL.md · Use when gameplay needs a semantic action grammar, context priority, tap/hold/release behavior, rebinding rules, or…
git:20260913.624182f · audit A · 12 stars
interact-prompt SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/interact-prompt/SKILL.md · Use when the HUD must present currently legal world interactions, semantic actions and current bindings without owning…
git:20260913.233e3e4 · audit A · 12 stars
inventory-economy SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/inventory-economy/SKILL.md · Use when carried items, stacks, unique slots, weight, pages, hotbars, pickup overflow, or discard behavior creates lost…
git:20260913.3c614b8 · audit A · 12 stars
juice-vfx SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/juice-vfx/SKILL.md · Use when authoritative gameplay events need flashes, particles, trails, hit sparks, screen/camera accents or other…
git:20261002.4ed0e22 · audit A · 12 stars
jump-leniency SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/jump-leniency/SKILL.md · Use when jumps feel unfair around ledge departure, early button presses, variable-height release, or small corner…
git:20260913.624182f · audit A · 12 stars
kb-mouse-map SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/kb-mouse-map/SKILL.md · Use when a project needs a keyboard/mouse role preset for movement, look, aiming, menus or genre conventions. It maps…
git:20260913.14c497e · audit A · 12 stars
knockback-body SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/knockback-body/SKILL.md · Use when a character or enemy must physically traverse knockback or launch motion without tunneling, embedding in…
git:20260913.43ccc40 · audit A · 12 stars
knockback-launch SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/knockback-launch/SKILL.md · Use when hits need authored pushback, launch arcs, gravity, airborne stun, or juggle trajectories after the applicable…
git:20260913.43ccc40 · audit A · 12 stars
landing-lag SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/landing-lag/SKILL.md · Use when airborne moves or traversal states need an explicit landing recovery, landing-cancel, or no-lag policy tied to…
git:20260913.43ccc40 · audit A · 12 stars
level-blockout SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/level-blockout/SKILL.md · Use when a level needs a greybox that proves traversal metrics, encounter footprint, sightlines, gates, and pacing…
git:20260914.6145d0a · audit A · 12 stars
level-design SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/level-design/SKILL.md · Use when rooms, hubs, overworld pockets, dungeons, or set pieces lack readable spatial choices, pacing, gating…
git:20260913.96ad920 · audit A · 12 stars
level-teach SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/level-teach/SKILL.md · Use when a specific room or spatial beat must teach, reinforce, test, or remix a mechanic and the player is being asked…
git:20260913.96ad920 · audit A · 12 stars
live-ops SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/live-ops/SKILL.md · Use when timed events, rotations, experiments, remote configuration, event rewards, temporary modes, offers, or…
git:20260913.a964369 · audit A · 12 stars
local-coop SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/local-coop/SKILL.md · Use when multiple local players share one game instance and the project needs stable player/device ownership…
git:20260913.e4d1fcc · audit A · 12 stars
lock-on-target SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/lock-on-target/SKILL.md · Use when a character needs soft or hard target locking with stable target/session identity, deterministic candidate…
git:20260913.f2f04d6 · audit A · 12 stars
locomotion SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/locomotion/SKILL.md · Use when ground or air movement needs explicit velocity, acceleration, braking, facing, slope, grounding, or…
git:20260913.624182f · audit A · 12 stars
loot-roll SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/loot-roll/SKILL.md · Use when enemy, chest, quest, world, or encounter rewards come from deterministic or random drop tables and rolls are…
git:20260913.3c614b8 · audit A · 12 stars
matchmaking SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/matchmaking/SKILL.md · Use when players or parties need to enter a local/online/private/ranked pool with explicit ticket identity…
git:20260913.0d08e87 · audit A · 12 stars
menu-flow SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/menu-flow/SKILL.md · Use when older routes, prompts, or project notes refer to menu-flow and need the current UI screen-state and focus…
git:20260913.c18e2d8 · audit A · 12 stars
minimap-pins SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/minimap-pins/SKILL.md · Use when a minimap needs to present authorized player/system pins, fog, radar or compass information with stable IDs…
git:20260913.c7e3fa2 · audit A · 12 stars
move-tell SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/move-tell/SKILL.md · Use when an existing integration requests the legacy move-tell entry or pose-audio, color-flash, both, or none modes…
git:20260913.57de77e · audit A · 12 stars
moving-platform SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/moving-platform/SKILL.md · Use when riders must stay stable on moving geometry, preserve or discard platform-relative velocity on departure, or…
git:20260913.624182f · audit A · 12 stars
nav-mesh SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/nav-mesh/SKILL.md · Use when AI or companion pathfinding needs an explicit traversability graph, agent profile, dynamic obstacle update, or…
git:20260913.84ad517 · audit A · 12 stars
netcode-feel SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/netcode-feel/SKILL.md · Use when online play needs an explicit authority, input-delay, prediction, rollback, correction, or confirmation…
git:20260913.9374bb1 · audit A · 12 stars
new-game-plus SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/new-game-plus/SKILL.md · Use when an eligible game state may start another cycle with project-defined carry, reset, scaling and entry conditions…
git:20260913.905c99e · audit A · 12 stars
overwatch-fire SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/overwatch-fire/SKILL.md · Use when an actor reserves a lane, cone or authored reaction region and needs deterministic trigger eligibility, stable…
git:20260913.93ef21e · audit A · 12 stars
parry-guard SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/parry-guard/SKILL.md · Use when blocking or parrying needs explicit input windows, guard arcs, chip/guard-break rules, and deterministic…
git:20260913.43ccc40 · audit A · 12 stars
party-follow SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/party-follow/SKILL.md · Use when AI companions follow, form up, split, catch up or recover around a leader and the project needs stable…
git:20260913.b0c994f · audit A · 12 stars
patch-cadence SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/patch-cadence/SKILL.md · Use when client builds, content/config revisions, balance changes, staged rollouts, schema migrations, or rollback…
git:20260913.a964369 · audit A · 12 stars
pause-timescale SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/pause-timescale/SKILL.md · Use when pause, slow motion, UI freeze, cutscene hold or network-aware time control needs explicit clock ownership…
git:20260913.60d78d7 · audit A · 12 stars
performance-budget SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/performance-budget/SKILL.md · Use when a project needs explicit frame-time, memory, latency, loading, or frame-pacing targets per platform before…
git:20261002.4ed0e22 · audit A · 12 stars
performance-optimization SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/performance-optimization/SKILL.md · Use when measured CPU, GPU, memory, allocation, streaming, or frame-pacing data misses an existing performance budget…
git:20260913.9374bb1 · audit A · 12 stars
physics-interaction SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/physics-interaction/SKILL.md · Use when pushing, carrying, throwing, stacking or constrained objects tunnel, jitter, double-move, lose ownership or…
git:20260913.8f2d6d5 · audit A · 12 stars
pity-table SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/pity-table/SKILL.md · Use when a randomized reward pool has a pity counter, bad-luck protection, guaranteed floor, reset/carry policy, or…
git:20260913.3c614b8 · audit A · 12 stars
plan-queue SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/plan-queue/SKILL.md · Use when players pause or slow execution to author future commands and the project needs stable plan/command identity…
git:20260913.97eadae · audit A · 12 stars
platform-jump SKILL.md skill
jammyfu/open-game-skills · skills/disciplines/platform-jump/SKILL.md · Use when a platformer's jump arc, rise/fall gravity, takeoff speed, air control, jump cut, or reachable-gap metrics…
git:20260913.624182f · audit A · 12 stars

Source

github.com/jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08