asset-pack-intake SKILL.md skillA

asset-pack-intake from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/asset-pack-intake@git:20261015.e0a9690

Pins git:20261015.e0a9690 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/assets/asset-pack-intake/SKILL.md
Versions recorded
2
Latest version
git:20261015.e0a9690, committed Oct 15, 2026
First version recorded
Oct 15, 2026
Size
4,873 bytes
Repository stars
12
License
MIT

Use when a project receives a pre-built genre asset pack (sprite atlases, tilesets, level maps, feel/animation/audio data) described by a pack manifest and must validate it, map every folder to the owning skill, and plan the engine build without editing the art.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Asset pack intake

Own **accepting an external asset pack as input**: validate its manifest and files, map each folder to the skill that owns it, and hand the build a phase plan. Do not generate, repaint, repack or edit the art, and do not become a second owner of atlas packing, animation playback, level design or feel tuning.

## Modes

| Mode | Output |
|---|---|
| validate | integrity and consistency report with pass / fail / blocked / not-run per check |
| plan | phase plan for the chosen engine and art style, at most three specialised skills plus one engine per phase |
| import-check | record of the actual engine import and what it loaded, kept separate from `validate` |

## Procedure

1. Resolve engine, version, target resolution and one art style from the user or project; ask at most one question if the engine or style is unknown. A pack may ship several styles (2D profiles and an optional 3D kit); a build uses exactly one art root at a time but can switch style by id.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/asset-pack-intake@sha256:f69c33d1adca3cd9

The line at the top of this page pins the label git:20261015.e0a9690, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cikkyv6echzyyp3p.svg)](https://markdownregistry.com/a/art_cikkyv6echzyyp3p)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Oct 15, 2026.

versioncommittedcommitsizeaudit
git:20261015.e0a9690 latest2026-10-15 e0a9690 4,873 BA view · diff
git:20261015.36228cb2026-10-15 36228cb 3,972 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4873 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cikkyv6echzyyp3p
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/asset-pack-intake
GET https://markdownregistry.com/api/v1/blob/f69c33d1adca3cd9f26297df64e8297e3ead9ec4e554c3c4ac75924b90381ab0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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