performance-budget SKILL.md skillA

performance-budget from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/performance-budget@git:20261002.4ed0e22

Pins git:20261002.4ed0e22 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/performance-budget/SKILL.md
Versions recorded
3
Latest version
git:20261002.4ed0e22, committed Oct 2, 2026
First version recorded
Sep 12, 2026
Size
2,830 bytes
Repository stars
12
License
MIT

Use when a project needs explicit frame-time, memory, latency, loading, or frame-pacing targets per platform before optimization decisions can be judged.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Performance budget

This skill owns **targets and measurement contracts**. `performance-optimization` owns diagnosis and changes used to meet them.

## Budget columns

Do not hardcode one simulation rate for every project. Publish the actual project clocks and presentation targets.

| Example mode | Presentation target | Simulation contract |
|---|---|---|
| stable-60 | 60 Hz target | project-selected fixed/variable simulation documented separately |
| stable-30 | 30 Hz target | simulation rate remains an explicit project decision |
| unlocked-floor | uncapped/VRR with floor | simulation contract unchanged by display refresh |
| multi-profile | per-device quality profiles | same gameplay rules; clocks listed explicitly |

## Metrics

A useful budget includes more than average FPS:

- CPU main-thread and worker critical-path time;
- GPU frame time at a named resolution/settings profile;
- frame-time **p50 / p95 / p99** (or published percentile set) and worst hitches;
- frame pacing / missed-present rate;
- input-to-visible-response latency when feel is latency-sensitive;
- allocation/GC stalls, memory resident peak and memory trend;
- streaming/IO latency and loading hitches.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/performance-budget@sha256:012642d9f28aa53c

The line at the top of this page pins the label git:20261002.4ed0e22, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_34closfenxxyo4sy.svg)](https://markdownregistry.com/a/art_34closfenxxyo4sy)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 12, 2026 and Oct 2, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20261002.4ed0e22 latest2026-10-02 4ed0e22 2,830 BA view · diff
git:20260913.9374bb12026-09-13 9374bb1 2,427 BA view · diff
git:20260912.351c93f2026-09-12 351c93f 2,131 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2830 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_34closfenxxyo4sy
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/performance-budget
GET https://markdownregistry.com/api/v1/blob/012642d9f28aa53c5b2637a85a6e1e7b8f5b66371c90daa5a70257fd829d849c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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