input-design SKILL.md skillA

input-design from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/input-design@git:20260913.624182f

Pins git:20260913.624182f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/input-design/SKILL.md
Versions recorded
3
Latest version
git:20260913.624182f, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
2,174 bytes
Repository stars
12
License
MIT

Use when gameplay needs a semantic action grammar, context priority, tap/hold/release behavior, rebinding rules, or clean ownership across play and menu contexts.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Input design

Define **semantic actions first**, then map devices to them.

Choose a grammar:

| Column | Grammar |
|---|---|
| few-buttons-context | context action resolves from an explicit priority list |
| orthogonal-fight | attack actions map to distinct move classes |
| hotbar-abilities | slot actions; queue/GCD timing remains in action-feel |

## Rules

1. Tap/hold/release semantics are action-specific data. Do not universally declare every tap a commitment or every hold a charge.
2. Physical buttons may be reused across mutually exclusive contexts when the action map makes the transition unambiguous. Within one active context, conflicting semantic actions require an explicit priority/chord rule rather than an accidental duplicate bind.
3. A context action publishes resolution priority (for example interact/grab/talk/mount) and the candidate evidence used to choose it.
4. Rebinding preserves semantic actions, required chords, accessibility alternatives and conflict detection; labels alone are insufficient.
5. Buffer/cancel timing belongs to `action-feel`; jump forgiveness belongs to `jump-leniency`.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/input-design@sha256:a0ac5e0ace172609

The line at the top of this page pins the label git:20260913.624182f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_34yq4d5pkjajzmlq.svg)](https://markdownregistry.com/a/art_34yq4d5pkjajzmlq)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.624182f latest2026-09-13 624182f 2,174 BA view · diff
git:20260912.89d58942026-09-12 89d5894 1,463 BA view · diff
git:20260912.a22b95e2026-09-12 a22b95e 1,079 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2174 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_34yq4d5pkjajzmlq
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/input-design
GET https://markdownregistry.com/api/v1/blob/a0ac5e0ace1726098899dc718bdb87f4e3c1f4ad8303574bf276c9c5fc9f5e0b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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