game-state-flow SKILL.md skillA

game-state-flow from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/game-state-flow@git:20260913.8f2d6d5

Pins git:20260913.8f2d6d5 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/game-state-flow/SKILL.md
Versions recorded
1
Latest version
git:20260913.8f2d6d5, committed Sep 13, 2026
Size
3,260 bytes
Repository stars
12
License
MIT

Use when whole-game startup, loading, play, pause, results or retry transitions conflict, rewards settle twice, or stale scene callbacks affect a new session.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game state flow

## Scope

Own the session lifecycle, not character move frames or menu widget layout. Preserve the current engine and game loop, including noncombat games. Reuse [menu-flow](../menu-flow/SKILL.md) for focus and [save-systems](../save-systems/SKILL.md) for persistence. One transition authority does not require one global boolean or forbid orthogonal UI states.

## Modes

| Mode | Contract |
|---|---|
| single-session | one active run and explicit restart boundary |
| round-based | multiple rounds share a session; round IDs prevent duplicate settlement |
| persistent-session | world progress survives scene transitions; session identity remains explicit |

## Procedure

1. Inspect existing transitions. Write a table of source state, event, guard, destination, entry/exit work and task/input owner. Map boot/menu/loading/play/results/retry only where the game uses them; add cancellation and load failure paths. Pause may be a substate, not a destructive restart.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/game-state-flow@sha256:09ffe76fe7698c2e

The line at the top of this page pins the label git:20260913.8f2d6d5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3a72ex2eekbpur3r.svg)](https://markdownregistry.com/a/art_3a72ex2eekbpur3r)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 13, 2026.

versioncommittedcommitsizeaudit
git:20260913.8f2d6d5 latest2026-09-13 8f2d6d5 3,260 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3260 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3a72ex2eekbpur3r
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/game-state-flow
GET https://markdownregistry.com/api/v1/blob/09ffe76fe7698c2ece50b72440111a1f8b2e569378d1e4358d2adfca2d9b6554

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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