perf-profile SKILL.md skillA
perf-profile from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add striderza/opencodegamestudios/perf-profile@git:20260622.a7ad6fePins git:20260622.a7ad6fe in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- striderza/opencodegamestudios
- Path
.agents/modules/qa/skills/perf-profile/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260622.a7ad6fe, committed Jun 22, 2026
- First version recorded
- Jun 21, 2026
- Size
- 4,093 bytes
- Repository stars
- 99
- License
- MIT
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
## Phase 1: Determine Scope Read the argument: - System name → focus profiling on that specific system - `full` → run a comprehensive profile across all systems --- ## Phase 2: Load Performance Budgets Check for existing performance targets in design docs or AGENTS.md: - Target FPS (e.g., 60fps = 16.67ms frame budget) - Memory budget (total and per-system) - Load time targets - Draw call budgets - Network bandwidth limits (if multiplayer) --- ## Phase 3: Analyze Codebase **CPU Profiling Targets:** - `_process()` / `Update()` / `Tick()` functions — list all and estimate cost - Nested loops over large collections - String operations in hot paths - Allocation patterns in per-frame code - Unoptimized search/sort over game entities - Expensive physics queries (raycasts, overlaps) every frame **Memory Profiling Targets:** - Large data structures and their growth patterns - Texture/asset memory footprint estimates - Object pool vs instantiate/destroy patterns - Leaked references (objects that should be freed but aren't) - Cache sizes and eviction policies **Rendering Targets (if applicable):** - Draw call estimates - Overdraw from overlapping transparent objects …
Read the whole file at its exact version.
How to install
mdr add striderza/opencodegamestudios/perf-profile@sha256:2f94c7692c4fa29cThe line at the top of this page pins the label git:20260622.a7ad6fe, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_3iimzpycuyvecm5w)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, about one every day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260622.a7ad6fe latest | 2026-06-22 | a7ad6fe | 4,093 B | A | view · diff |
| git:20260621.096f040 | 2026-06-21 | 096f040 | 4,093 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4093 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_3iimzpycuyvecm5w GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/perf-profile GET https://markdownregistry.com/api/v1/blob/2f94c7692c4fa29cc688fbd25eb61c41efbd45671a1476fa5af55ca3dcf6b670
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from striderza/opencodegamestudios
Every file in striderza/opencodegamestudios