Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
## Phase 0: Parse Arguments
Extract `--depth [full|lean|solo]` if present. Default is `full` when no flag is given.
**Note**: `--depth` controls the *analysis depth* of this skill (how many specialist agents are spawned). It is independent of the global review mode in `production/review-mode.txt`, which controls director gate spawning. These are two different concepts — `--depth` is about how thoroughly *this* skill analyses the document.
- **`full`**: Complete review — all phases + specialist agent delegation (Phase 3b)
- **`lean`**: All phases, no specialist agents — faster, single-session analysis
- **`solo`**: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skill
---
## Phase 1: Load Documents
Read the target design document in full. Read AGENTS.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems).
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The line at the top of this page pins the label git:20260622.a7ad6fe, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_6ubepqfveaa3ntmm
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/design-review
GET https://markdownregistry.com/api/v1/blob/a43746bd02112a79cf3c11b7d9a645720e2be07ada01a8a8b228c73635e687e9
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
plugin87/ux-ui-agent-skills · .claude/skills/design-review/SKILL.md · Review or audit a design/UI across 6 weighted dimensions with Nielsen's 10 heuristics and a prioritized findings table…
dimetron/pi-go · .pi-go/skills/design-review/SKILL.md · Deep design review of Go codebase — naming, structure, consistency, interfaces, error handling. Scores each dimension…
striderza/opencodegamestudios · .agents/skills/design-review/SKILL.md · Reviews a game design document for completeness, internal consistency, implementability, and adherence to project…
fusengine/agents · plugins/design-expert/skills/design-review/SKILL.md · Use when a design deliverable is about to be reported done — the final quality gate after design-motion or a mobile…
toongri/oh-my-toong-playground · skills/design-review/SKILL.md · Use for advisory design review — steelman antithesis and tradeoff tension analysis. Triggers include "design review"…
eugenelim/agent-ready-repo · packs/experience-design/.apm/skills/design-review/SKILL.md · Use when someone asks to critique an existing rendered screen, flow, or mockup for usability, quality-floor, clarity…