concept-brainstorm SKILL.md skillA

concept-brainstorm from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/concept-brainstorm@git:20260622.695134d

Pins git:20260622.695134d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.opencode/modules/core/skills/concept-brainstorm/SKILL.md
Versions recorded
2
Latest version
git:20260622.695134d, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
19,248 bytes
Repository stars
99
License
MIT

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

When this skill is invoked:

1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`,
   `space survival`, `cozy farming`). If `open` or no argument, start from
   scratch. Also resolve the review mode (once, store for all gate spawns this run):
   1. If `--review [full|lean|solo]` was passed → use that
   2. Else read `production/review-mode.txt` → use that value
   3. Else → default to `lean`

   See `docs/framework/director-gates.md` for the full check pattern.

2. **Check for existing concept work**:
   - Read `design/gdd/game-concept.md` if it exists (resume, don't restart)
   - Read `design/gdd/game-pillars.md` if it exists (build on established pillars)

3. **Run through ideation phases** interactively, asking the user questions at
   each phase. Do NOT generate everything silently — the goal is **collaborative
   exploration** where the AI acts as a creative facilitator, not a replacement
   for the human's vision.

   **Use `question`** at key decision points throughout brainstorming:
   - Constrained taste questions (genre preferences, scope, team size)
   - Concept selection ("Which 2-3 concepts resonate?") after presenting options
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/concept-brainstorm@sha256:b74ffacdd9f3e026

The line at the top of this page pins the label git:20260622.695134d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_7kignq2tbgdb2c75.svg)](https://markdownregistry.com/a/art_7kignq2tbgdb2c75)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260622.695134d latest2026-06-22 695134d 19,248 BA view · diff
git:20260621.08704b32026-06-21 08704b3 19,248 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (19248 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_7kignq2tbgdb2c75
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/concept-brainstorm
GET https://markdownregistry.com/api/v1/blob/b74ffacdd9f3e02671711fd67e4f9d7f6428606c5f37196071b9b466c40e83e6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

Other files named concept-brainstorm

concept-brainstorm SKILL.md skill
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
git:20260622.695134d · audit A · 99 stars
concept-brainstorm SKILL.md skill
striderza/opencodegamestudios · .agents/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
git:20260622.695134d · audit A · 99 stars

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