video-4k-normalization SKILL.md skillA
video-4k-normalization from godot-fun/godot-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add godot-fun/godot-agent/video-4k-normalization@git:20261101.d8fbf4cPins git:20261101.d8fbf4c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- godot-fun/godot-agent
- Path
.agents/skills/video-4k-normalization/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.d8fbf4c, committed Nov 1, 2026
- First version recorded
- Sep 18, 2026
- Size
- 3,771 bytes
- Repository stars
- 200
- License
- MIT
Normalizes a single video clip to unified 3840×2160 60FPS H.265 Main10 40Mbps + AAC 320kbps BT.709 SDR MP4 4K master (FFmpeg re-encode, HDR tone-mapped). Use before hard-cut merge when 4K (or near-4K) clips differ in color space, HDR/SDR, fps, or size. Triggers: video-4k-normalization, 4K normalization, video normalization, media conform, unify encode, color conform, tone map HDR, prepare for video-merge, mixed HDR/SDR.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Video 4K Normalization Re-encode a clip to one **merge-safe 4K master** (same delivery specs as `video-to-4k`, plus **unified BT.709 SDR color**): | Spec | Value | |------|-------| | Resolution | 3840×2160 | | Frame rate | 60 FPS | | Video | H.265 Main10 (`libx265`, `yuv420p10le`) | | Video bitrate | 40 Mbps | | Audio | AAC 320 kbps | | Color | **BT.709 / bt709 / tv** (HDR → tone-mapped SDR) | | Container | MP4 (`.mp4`, `hvc1` tag) | **Not** AI upscaling — use [`video-to-4k`](../video-to-4k/SKILL.md) first when SD/HD needs Real-ESRGAN quality. This skill uses FFmpeg `scale` + encode only. ## Why Hard-cut [`video-merge`](../video-merge/SKILL.md) is stream-copy. Mixed **HDR (BT.2020 + PQ)** and **SDR (BT.709)** clips look fine alone, but after concat the player often applies the first clip's HDR tags to later SDR → oversaturated cuts. Normalization unifies pixels **and** color tags first. ## Rules When this skill applies, read and follow [dependency-manager](../dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. - Run `normalize.py` through **`.dependency/python/python`**. Never use host `python` / `ffmpeg`. …
Read the whole file at its exact version.
How to install
mdr add godot-fun/godot-agent/video-4k-normalization@sha256:71f02edd4f9d3109The line at the top of this page pins the label git:20261101.d8fbf4c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7vgp37mxrgdjkqz3)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 18, 2026 and Nov 1, 2026, about one every 44 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.d8fbf4c latest | 2026-11-01 | d8fbf4c | 3,771 B | A | view · diff |
| git:20260918.a3d4acf | 2026-09-18 | a3d4acf | 3,783 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3771 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 200 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7vgp37mxrgdjkqz3 GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/video-4k-normalization GET https://markdownregistry.com/api/v1/blob/71f02edd4f9d3109cf72a1ae745bca61a91be0c94ff09218b0b012510f92ca96
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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