Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
## Phase 1: Load Target Files
Read the target file(s) in full. Read AGENTS.md for project coding standards.
---
## Phase 2: Identify Engine Specialists
Read `docs/framework/technical-preferences.md`, section `## Engine Specialists`. Note:
- The **Primary** specialist (used for architecture and broad engine concerns)
- The **Language/Code Specialist** (used when reviewing the project's primary language files)
- The **Shader Specialist** (used when reviewing shader files)
- The **UI Specialist** (used when reviewing UI code)
If the section reads `[TO BE CONFIGURED]`, no engine is pinned — skip engine specialist steps.
---
## Phase 3: ADR Compliance Check
Search for ADR references in the story file, commit messages, and header comments. Look for patterns like `ADR-NNN` or `docs/architecture/ADR-`.
If no ADR references found, note: "No ADR references found — skipping ADR compliance check."
For each referenced ADR: read the file, extract the **Decision** and **Consequences** sections, then classify any deviation:
- **ARCHITECTURAL VIOLATION** (BLOCKING): Uses a pattern explicitly rejected in the ADR
…
The line at the top of this page pins the label git:20260622.a7ad6fe, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_bdb763jkcpktmvqa
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/code-review
GET https://markdownregistry.com/api/v1/blob/009ec097e9425825d416dfcde4d4a8e160ff34b7dd147f8b9c89a12fb3b1a706
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
kyegomez/swarms · examples/single_agent/capabilities/skills/multiple_skill_dirs/team_skills/code-review/SKILL.md · Review Python code for bugs, missing tests and security issues using the team's shared standards
basicmachines-co/basic-memory · .agents/skills/code-review/SKILL.md · Use when reviewing Basic Machines code for house style, architecture risk, pre-merge hardening, or whether a change…
nteract/semiotic · .github/skills/code-review/SKILL.md · Review Semiotic pull requests for behavioral bugs, regressions, contract drift, and missing evidence. Use for GitHub…
cbrock84/headcount · plugins/technology/skills/code-review/SKILL.md · Conducts and responds to code review — reviewing a change for correctness, design, and risk, and evaluating review…