ue5-ui-umg-slate SKILL.md skillA
ue5-ui-umg-slate from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add teixasalone/unrealengine5-skills/ue5-ui-umg-slate@git:20260303.768e90ePins git:20260303.768e90e in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- teixasalone/unrealengine5-skills
- Path
skills/ue5-ui-umg-slate/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260303.768e90e, committed Mar 3, 2026
- First version recorded
- Mar 2, 2026
- Size
- 4,853 bytes
- Repository stars
- 20
- License
- MIT
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Quick Start - Identify whether feature belongs to UMG, Slate, or hybrid bridge. - Define data source component/subsystem and UI binding point. - Output widget tree intent and runtime binding sequence. # UE5.7 API Anchors - UMG lifecycle and viewport anchors: - `UUserWidget::NativeConstruct()`, `UUserWidget::NativeDestruct()` - `UUserWidget::AddToViewport(...)` - `UWidget::RemoveFromParent()` - `UWidget::SetVisibility(...)` - `UWidget::SetKeyboardFocus()` - UMG input mode anchors: - `UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(...)` - `UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(...)` - `UWidgetBlueprintLibrary::SetInputMode_GameOnly(...)` - UMG/Slate bridge anchors: - `UWidget::TakeWidget()` for Slate bridge hand-off - `SCompoundWidget`, `SLATE_BEGIN_ARGS(...)` - `FSlateApplication::SetKeyboardFocus(...)`, `SetUserFocus(...)` - Viewport geometry anchor: - `UGameViewportClient::GetViewportSize(...)` # UI Stage Contract - Every UI task must define: - UI layer ownership (UMG-only, Slate-only, or hybrid bridge) - data source and update trigger (pull, push, event, or mixed) - focus and input ownership transition …
Read the whole file at its exact version.
How to install
mdr add teixasalone/unrealengine5-skills/ue5-ui-umg-slate@sha256:cc46cecc05f1e1faThe line at the top of this page pins the label git:20260303.768e90e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_buhx6asfno37ogl7)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Mar 2, 2026 and Mar 3, 2026, about one every day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260303.768e90e latest | 2026-03-03 | 768e90e | 4,853 B | A | view · diff |
| git:20260302.11fee6c | 2026-03-02 | 11fee6c | 1,506 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4853 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_buhx6asfno37ogl7 GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-ui-umg-slate GET https://markdownregistry.com/api/v1/blob/cc46cecc05f1e1faf50ca18cb1bbf79fe612f4e555d931e901c38e449bf7721b
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.