ue5-blueprint-workflow SKILL.md skillA

ue5-blueprint-workflow from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add teixasalone/unrealengine5-skills/ue5-blueprint-workflow@git:20260303.c186337

Pins git:20260303.c186337 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
teixasalone/unrealengine5-skills
Path
skills/ue5-blueprint-workflow/SKILL.md
Versions recorded
2
Latest version
git:20260303.c186337, committed Mar 3, 2026
First version recorded
Mar 2, 2026
Size
5,002 bytes
Repository stars
20
License
MIT

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Quick Start
- Identify target Blueprint asset and graph (`EventGraph` or function graph).
- Confirm requested behavior as event -> logic -> output chain.
- Decide input route first: legacy key event or Enhanced Input action event.
- Produce graph-level steps first, then exact node/pin wiring details.

# UE5.7 API Anchors
- Keyboard and event node anchors:
  - `UK2Node_InputKey`, `UK2Node_InputAction`, `UK2Node_InputActionEvent`
  - `UK2Node_CallFunction`, `UK2Node_CustomEvent`
- Enhanced Input anchors:
  - `UInputAction`, `UInputMappingContext`
  - `UEnhancedInputLocalPlayerSubsystem::AddMappingContext(...)`
  - `UEnhancedInputLocalPlayerSubsystem::RemoveMappingContext(...)`
  - `UEnhancedInputComponent::BindAction(...)`
- Tool fast-path anchors (preferred for Blueprint editing automation):
  - `blueprint_modify` with `operation=add_input_key_event`
  - `blueprint_modify` with `operation=connect_pins`
  - `blueprint_query` for pin inspection and compile checks

# Graph Stage Contract
- Every requested Blueprint feature must specify:
  - Entry event source (key/input action/custom event)
  - Core logic nodes (minimum two meaningful nodes)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add teixasalone/unrealengine5-skills/ue5-blueprint-workflow@sha256:cccaf6a621b6fbd9

The line at the top of this page pins the label git:20260303.c186337, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_cjogwyhj6timiloy.svg)](https://markdownregistry.com/a/art_cjogwyhj6timiloy)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Mar 2, 2026 and Mar 3, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260303.c186337 latest2026-03-03 c186337 5,002 BA view · diff
git:20260302.11fee6c2026-03-02 11fee6c 1,683 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5002 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_cjogwyhj6timiloy
GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-blueprint-workflow
GET https://markdownregistry.com/api/v1/blob/cccaf6a621b6fbd9a03d9ac4dfd46f66548ef71b71e0ed0a570361298fbd21f7

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from teixasalone/unrealengine5-skills

ue5-architecture SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-architecture/SKILL.md · UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module…
git:20260302.11fee6c · audit A · 20 stars
ue5-auto-assistant SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-auto-assistant/SKILL.md · UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific…
git:20260302.11fee6c · audit A · 20 stars
ue5-cpp-gameplay SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-cpp-gameplay/SKILL.md · UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask…
git:20260303.c186337 · audit A · 20 stars
ue5-debug-validation SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-debug-validation/SKILL.md · UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve…
git:20260303.768e90e · audit A · 20 stars
ue5-module-router SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-module-router/SKILL.md · Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context…
git:20260302.11fee6c · audit A · 20 stars
ue5-pcg-building SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-pcg-building/SKILL.md · UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation…
git:20260303.c186337 · audit A · 20 stars
ue5-performance-packaging SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-performance-packaging/SKILL.md · UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime…
git:20260303.768e90e · audit A · 20 stars
ue5-save-load-replication SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-save-load-replication/SKILL.md · UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame…
git:20260303.c186337 · audit A · 20 stars
ue5-ui-umg-slate SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-ui-umg-slate/SKILL.md · UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup…
git:20260303.768e90e · audit A · 20 stars
ue5-world-interaction SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-world-interaction/SKILL.md · UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when…
git:20260303.c186337 · audit A · 20 stars

Every file in teixasalone/unrealengine5-skills

Browse by kind, by grade A, or by owner.