ue5-architecture SKILL.md skillA
ue5-architecture from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add teixasalone/unrealengine5-skills/ue5-architecture@git:20260302.11fee6cPins git:20260302.11fee6c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- teixasalone/unrealengine5-skills
- Path
skills/ue5-architecture/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260302.11fee6c, committed Mar 2, 2026
- Size
- 1,764 bytes
- Repository stars
- 20
- License
- MIT
UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Quick Start - Collect current module list, `*.Build.cs`, and major gameplay/UI systems. - Propose one target module graph before writing code. - Output module responsibilities and ownership in a table. # Workflow - Identify runtime, editor, UI, networking, and data modules from current codebase. - Define Public API for each module as minimal headers and Blueprint surface. - Define Private implementation boundaries and include rules. - Define `PublicDependencyModuleNames` and `PrivateDependencyModuleNames` per module. - Report risks: circular includes, over-exposed reflection types, and cross-layer references. # Constraints - Keep `UCLASS/USTRUCT/UENUM` only where reflection is required. - Prefer forward declarations in headers; include concrete headers in `.cpp`. - Do not move types across modules without listing migration impact. - Keep naming aligned with Unreal conventions (`U`, `A`, `F`, `E` prefixes). # Failure Handling - If ownership of a class is ambiguous, place it in runtime module first and log a TODO to split after usage mapping. - If dependency graph becomes cyclic, extract shared contracts into a thin common module. …
Read the whole file at its exact version.
How to install
mdr add teixasalone/unrealengine5-skills/ue5-architecture@sha256:107c25df9b7b3786The line at the top of this page pins the label git:20260302.11fee6c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ogj2h6vfgyfivxcv)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Mar 2, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1764 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ogj2h6vfgyfivxcv GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-architecture GET https://markdownregistry.com/api/v1/blob/107c25df9b7b3786efffff554f149b2ce1a8582fc4af9d923968120421eb48e2
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.