ue5-module-router SKILL.md skillA

ue5-module-router from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add teixasalone/unrealengine5-skills/ue5-module-router@git:20260302.11fee6c

Pins git:20260302.11fee6c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
teixasalone/unrealengine5-skills
Path
skills/ue5-module-router/SKILL.md
Versions recorded
1
Latest version
git:20260302.11fee6c, committed Mar 2, 2026
Size
1,835 bytes
Repository stars
20
License
MIT

Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Quick Start
- Extract explicit module names from user prompt first.
- If module is found, route by exact module mapping before keyword heuristics.
- If module is not found, use aliases and layer context.

# Workflow
- Parse prompt for module candidates (for example `RenderCore`, `AIModule`, `AssetRegistry`).
- Lookup module in `ue5-module-routing-table-final.csv`.
- If multiple hits, prioritize:
  1. exact module name match
  2. Build.cs path similarity
  3. alias overlap with prompt keywords
- Return routing payload:
  - `primary_skill`
  - `secondary_skill`
  - `recommended_mcp_tools[]`
  - `route_confidence`
  - `route_reason`
- Use `secondary_skill` when request spans multiple concerns in one module context.

# Constraints
- Prefer deterministic routing; avoid broad guesses if exact module match exists.
- Keep one primary target skill unless user explicitly asks cross-module analysis.
- If module maps to `ue5-architecture`, answer module-boundary/design first.
- Prefer dedicated MCP tools before `execute_script`.

# Failure Handling
- If no module is recognized, fallback to closest capability skill and state reason.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add teixasalone/unrealengine5-skills/ue5-module-router@sha256:d22f827db8712c3e

The line at the top of this page pins the label git:20260302.11fee6c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ekvydcht23bty5ps.svg)](https://markdownregistry.com/a/art_ekvydcht23bty5ps)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Mar 2, 2026.

versioncommittedcommitsizeaudit
git:20260302.11fee6c latest2026-03-02 11fee6c 1,835 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1835 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ekvydcht23bty5ps
GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-module-router
GET https://markdownregistry.com/api/v1/blob/d22f827db8712c3e590f6e60a24cd8d5ae4827ba3a4b42e580de14728a4a7abc

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from teixasalone/unrealengine5-skills

ue5-architecture SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-architecture/SKILL.md · UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module…
git:20260302.11fee6c · audit A · 20 stars
ue5-auto-assistant SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-auto-assistant/SKILL.md · UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific…
git:20260302.11fee6c · audit A · 20 stars
ue5-blueprint-workflow SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-blueprint-workflow/SKILL.md · UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use…
git:20260303.c186337 · audit A · 20 stars
ue5-cpp-gameplay SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-cpp-gameplay/SKILL.md · UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask…
git:20260303.c186337 · audit A · 20 stars
ue5-debug-validation SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-debug-validation/SKILL.md · UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve…
git:20260303.768e90e · audit A · 20 stars
ue5-pcg-building SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-pcg-building/SKILL.md · UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation…
git:20260303.c186337 · audit A · 20 stars
ue5-performance-packaging SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-performance-packaging/SKILL.md · UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime…
git:20260303.768e90e · audit A · 20 stars
ue5-save-load-replication SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-save-load-replication/SKILL.md · UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame…
git:20260303.c186337 · audit A · 20 stars
ue5-ui-umg-slate SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-ui-umg-slate/SKILL.md · UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup…
git:20260303.768e90e · audit A · 20 stars
ue5-world-interaction SKILL.md skill
teixasalone/unrealengine5-skills · skills/ue5-world-interaction/SKILL.md · UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when…
git:20260303.c186337 · audit A · 20 stars

Every file in teixasalone/unrealengine5-skills

Browse by kind, by grade A, or by owner.