ue5-cpp-gameplay SKILL.md skillA
ue5-cpp-gameplay from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add teixasalone/unrealengine5-skills/ue5-cpp-gameplay@git:20260303.c186337Pins git:20260303.c186337 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- teixasalone/unrealengine5-skills
- Path
skills/ue5-cpp-gameplay/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260303.c186337, committed Mar 3, 2026
- First version recorded
- Mar 2, 2026
- Size
- 5,190 bytes
- Repository stars
- 20
- License
- MIT
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Quick Start - Confirm target class type (`AActor`, `UActorComponent`, `UObject`, `USaveGame`, etc.). - Define required Blueprint-facing API before implementation. - Output both header and source files together. # UE5.7 API Anchors - Reflection and UObject anchors: - `UCLASS`, `USTRUCT`, `UENUM`, `UINTERFACE`, `GENERATED_BODY()` - `UPROPERTY(...)`, `UFUNCTION(...)` - Core gameplay type anchors: - `AActor`, `UActorComponent`, `UDataAsset`, `UGameInstanceSubsystem` - `TObjectPtr<>` in headers and `TSubclassOf<>` for class references - Replication anchors: - `GetLifetimeReplicatedProps(...)` - `DOREPLIFETIME(...)` in `Net/UnrealNetwork.h` - `ReplicatedUsing=OnRep_*`, `UFUNCTION(Server/Client/NetMulticast, ...)` - Gameplay tag anchors: - `FGameplayTag`, `FGameplayTagContainer` - explicit tag request/match checks with safe fallback behavior # Implementation Stage Contract - Every gameplay C++ task must define: - Public header API surface (Blueprint/API visibility) - Private runtime implementation path (`.cpp`) - Ownership/lifetime model (constructor, init, teardown) - Network authority rules (single-player only or replicated flow) …
Read the whole file at its exact version.
How to install
mdr add teixasalone/unrealengine5-skills/ue5-cpp-gameplay@sha256:66fb3435b69dff0dThe line at the top of this page pins the label git:20260303.c186337, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_furwnip2e3uqs7oi)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Mar 2, 2026 and Mar 3, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260303.c186337 latest | 2026-03-03 | c186337 | 5,190 B | A | view · diff |
| git:20260302.11fee6c | 2026-03-02 | 11fee6c | 1,683 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5190 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_furwnip2e3uqs7oi GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-cpp-gameplay GET https://markdownregistry.com/api/v1/blob/66fb3435b69dff0d8aee27c1b5dbcf7a1fc6e9d33ec9b660eef0101c9cfa0a0e
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.