ue5-save-load-replication SKILL.md skillA

ue5-save-load-replication from teixasalone/unrealengine5-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add teixasalone/unrealengine5-skills/ue5-save-load-replication@git:20260303.c186337

Pins git:20260303.c186337 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
teixasalone/unrealengine5-skills
Path
skills/ue5-save-load-replication/SKILL.md
Versions recorded
2
Latest version
git:20260303.c186337, committed Mar 3, 2026
First version recorded
Mar 2, 2026
Size
5,398 bytes
Repository stars
20
License
MIT

UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Quick Start
- Define what must persist and what must replicate.
- Separate local save state from network runtime state.
- Output data schema, save flow, load flow, and net flow.

# UE5.7 API Anchors
- Save pipeline anchors:
  - `USaveGame`
  - `UGameplayStatics::CreateSaveGameObject(...)`
  - `UGameplayStatics::SaveGameToSlot(...)`, `LoadGameFromSlot(...)`
  - `UGameplayStatics::AsyncSaveGameToSlot(...)`, `AsyncLoadGameFromSlot(...)`
- Replication anchors:
  - `GetLifetimeReplicatedProps(...)`
  - `DOREPLIFETIME(...)`
  - `ReplicatedUsing=OnRep_*`
  - `UFUNCTION(Server/Client/NetMulticast, ...)`
- Authority anchors:
  - server-authoritative mutation path
  - client requests routed through validated server RPC entry points

# State Contract
- Every state field must be classified as one of:
  - Persistent-only (SaveGame, not replicated)
  - Replicated-only (runtime sync, not persisted)
  - Persistent + replicated (authoritative state with save restore)
- Every persisted schema must include:
  - explicit version integer
  - stable identifiers/keys (avoid index-based implicit ordering)
  - migration behavior for older versions
- Every replicated field must define:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add teixasalone/unrealengine5-skills/ue5-save-load-replication@sha256:3cccf5d4059fea4a

The line at the top of this page pins the label git:20260303.c186337, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_r6wrncdcfrhxvnbi.svg)](https://markdownregistry.com/a/art_r6wrncdcfrhxvnbi)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Mar 2, 2026 and Mar 3, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260303.c186337 latest2026-03-03 c186337 5,398 BA view · diff
git:20260302.11fee6c2026-03-02 11fee6c 1,499 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5398 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

teixasalone/unrealengine5-skills · 20 stars · license MIT · pushed 2026-10-13 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_r6wrncdcfrhxvnbi
GET https://markdownregistry.com/api/v1/resolve?ref=teixasalone/unrealengine5-skills/ue5-save-load-replication
GET https://markdownregistry.com/api/v1/blob/3cccf5d4059fea4a6aeb7fc40c48d063e37f57717e9043ec88a72086899a68a9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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