launch-checklist SKILL.md skillA

This file is byte-identical to the first copy the registry indexed. Same content hash, so the same checks give both the same grade.

launch-checklist from striderza/opencodegamestudios is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add striderza/opencodegamestudios/launch-checklist@git:20260622.a7ad6fe

Pins git:20260622.a7ad6fe in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
striderza/opencodegamestudios
Path
.agents/modules/release/skills/launch-checklist/SKILL.md
Versions recorded
2
Latest version
git:20260622.a7ad6fe, committed Jun 22, 2026
First version recorded
Jun 21, 2026
Size
7,892 bytes
Repository stars
99
License
MIT

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.

## Phase 1: Parse Arguments

Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.

---

## Phase 2: Gather Project Context

- Read `AGENTS.md` for tech stack, target platforms, and team structure
- Read the latest milestone in `production/milestones/`
- Read any existing release checklist in `production/releases/`
- Read the content calendar in `design/live-ops/content-calendar.md` if it exists

---

## Phase 3: Scan Codebase Health

- Count `TODO`, `FIXME`, `HACK` comments and their locations
- Check for any `console.log`, `print()`, or debug output left in production code
- Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)
- Check for hardcoded test/dev values (localhost, test credentials, debug flags)

---

## Phase 4: Generate the Launch Checklist

```markdown
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]

---

## 1. Code Readiness

### Build Health
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add striderza/opencodegamestudios/launch-checklist@sha256:33a081d918672dfb

The line at the top of this page pins the label git:20260622.a7ad6fe, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_bxtkz4m5v355ad7j.svg)](https://markdownregistry.com/a/art_bxtkz4m5v355ad7j)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 21, 2026 and Jun 22, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20260622.a7ad6fe latest2026-06-22 a7ad6fe 7,892 BA view · diff
git:20260621.096f0402026-06-21 096f040 7,892 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7892 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

striderza/opencodegamestudios · 99 stars · license MIT · pushed 2026-10-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_bxtkz4m5v355ad7j
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/launch-checklist
GET https://markdownregistry.com/api/v1/blob/33a081d918672dfbe662bb9d3e3c1752fa919bb30fba56ac9d8d6ac84c6fd49e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in striderza/opencodegamestudios

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