cs2-modding SKILL.md skillA

cs2-modding from citiesskylinesmodding/agents-plugins is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add citiesskylinesmodding/agents-plugins/cs2-modding@git:20261102.17b13a8

Pins git:20261102.17b13a8 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
citiesskylinesmodding/agents-plugins
Path
plugins/cs2-modding/skills/cs2-modding/SKILL.md
Versions recorded
8
Latest version
git:20261102.17b13a8, committed Nov 2, 2026
First version recorded
Aug 18, 2026
Size
17,556 bytes
Repository stars
8
License
MIT

How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, when restarting the game after a build or running in-game tests, or when a mod runs at the wrong moment, breaks another mod, or does not survive a save.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Modding Cities: Skylines II

A mod is a .NET assembly the game loads by scanning it for a type implementing `Game.Modding.IMod`.
What it does afterwards is add systems of its own, edit the game's data, or — rarely — rewrite a vanilla method at runtime.

The simulation is Unity ECS: city state lives in components on entities, and systems running in fixed update phases are what change it.
Most of what the player sees as content is a prefab — a data-driven object the game derives entities from — so changing what the game does is often changing data rather than code.
A change therefore starts as two questions: which components carry the state, and which system writes them.

Verified against game version 1.6.2f1.
Every reference below states its own baseline.

## Five facts to hold before writing a line

**IMPORTANT: follow this skill's references on anything they own — or at the very least grep them before acting on a familiar shape, because this game diverges from the standard shapes exactly where a prior feels safest, and the guess tends to compile, run and fail silently.**

**Mods load late, through a two-method contract.**
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add citiesskylinesmodding/agents-plugins/cs2-modding@sha256:0548059313cf179f

The line at the top of this page pins the label git:20261102.17b13a8, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_c4j46qdwrlz6gk66.svg)](https://markdownregistry.com/a/art_c4j46qdwrlz6gk66)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Aug 18, 2026 and Nov 2, 2026, about one every 11 days.

versioncommittedcommitsizeaudit
git:20261102.17b13a8 latest2026-11-02 17b13a8 17,556 BA view · diff
git:20261102.c2954dd2026-11-02 c2954dd 17,530 BA view · diff
git:20260918.5937dea2026-09-18 5937dea 17,310 BA view · diff
git:20260901.e416eb72026-09-01 e416eb7 17,310 BA view · diff
git:20260830.cfaeb902026-08-30 cfaeb90 17,267 BA view · diff
git:20260822.e23281d2026-08-22 e23281d 8,231 BA view · diff
git:20260822.7d872ec2026-08-22 7d872ec 7,857 BA view · diff
git:20260818.7a8cba02026-08-18 7a8cba0 7,480 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17556 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

citiesskylinesmodding/agents-plugins · 8 stars · license MIT · pushed 2026-11-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_c4j46qdwrlz6gk66
GET https://markdownregistry.com/api/v1/resolve?ref=citiesskylinesmodding/agents-plugins/cs2-modding
GET https://markdownregistry.com/api/v1/blob/0548059313cf179f059da6a645b256859cb8794c0ec8bcdc7cc14a8c6c1aea17

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from citiesskylinesmodding/agents-plugins

cs2-game-update SKILL.md skill
citiesskylinesmodding/agents-plugins · .agents/skills/cs2-game-update/SKILL.md · Sweeps this repo''s Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile…
git:20261102.4409b4d · audit A · 8 stars
gameface-update SKILL.md skill
citiesskylinesmodding/agents-plugins · .agents/skills/gameface-update/SKILL.md · Sweeps the coherent-gameface plugin after the reference target''s Cohtml moved. Use when the target''s embedded engine…
git:20260919.c47963a · audit A · 8 stars
scan-mcp-failures SKILL.md skill
citiesskylinesmodding/agents-plugins · .agents/skills/scan-mcp-failures/SKILL.md · Mines this machine's agent transcripts for failed gameface, unity and cs2-dev MCP calls, and turns them into roadmap…
git:20261102.ba5cd7f · audit A · 8 stars
terra-nil-debuggee SKILL.md skill
citiesskylinesmodding/agents-plugins · .agents/skills/terra-nil-debuggee/SKILL.md · Launches Terra Nil, a Unity game from this machine's Steam library, as a second debuggee for the unity MCP server. Use…
git:20261026.a69ba83 · audit A · 8 stars
AGENTS.md AGENTS.md file
citiesskylinesmodding/agents-plugins · AGENTS.md
git:20261102.ba5cd7f · audit A · 8 stars
CLAUDE.md CLAUDE.md file
citiesskylinesmodding/agents-plugins · CLAUDE.md
git:20260712.31ecf4f · audit B · 8 stars
AGENTS.md@plugins/coherent-gameface AGENTS.md file
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/AGENTS.md
git:20260919.4f3cf38 · audit A · 8 stars
CLAUDE.md@plugins/coherent-gameface CLAUDE.md file
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/CLAUDE.md
git:20260718.b39ee7e · audit B · 8 stars
gameface-driving SKILL.md skill
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/skills/gameface-driving/SKILL.md · Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use…
git:20260929.d402c7e · audit A · 8 stars
gameface SKILL.md skill
citiesskylinesmodding/agents-plugins · plugins/coherent-gameface/skills/gameface/SKILL.md · Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities…
git:20260929.d402c7e · audit A · 8 stars
AGENTS.md@plugins/cs2-modding AGENTS.md file
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/AGENTS.md
git:20261102.c2954dd · audit A · 8 stars
CLAUDE.md@plugins/cs2-modding CLAUDE.md file
citiesskylinesmodding/agents-plugins · plugins/cs2-modding/CLAUDE.md
git:20260801.d0b340b · audit B · 8 stars

Every file in citiesskylinesmodding/agents-plugins

Browse by kind, by grade A, or by owner.