animation-graph SKILL.md skillA
animation-graph from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/animation-graph@git:20260914.6145d0aPins git:20260914.6145d0a in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/animation-graph/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260914.6145d0a, committed Sep 14, 2026
- First version recorded
- Sep 12, 2026
- Size
- 2,631 bytes
- Repository stars
- 12
- License
- MIT
Use when multiple animation states, clips, layers, masks or requests compete for a character pose and need deterministic selection/composition tied to authoritative gameplay state without creating another gameplay clock.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Animation graph This skill owns the animation **state/layer composition graph**. It consumes gameplay state/events; it does not own attack legality, hit timing, movement decisions or global time. ## Compatible columns `loco-base` | `overlay-attack` | `hit-react` | `cinematic` They describe common layer/request roles and may be composed according to project data. ## Request/layer contract Each animation request declares an ID, source gameplay state/event, layer/mask, priority or blend rule, weight/lifetime/end condition, root-motion contribution policy and interruption/transition rule. Multiple clips may legitimately contribute to the **same bone channel through weighted blending**. Determinism comes from explicit layer/mask/weight/priority rules, not from banning overlap. ## Rules 1. Authoritative **gameplay state** decides which requests are valid; an animation completing cannot invent a new attack or cancel by itself. 2. Layers/masks/weights are presentation composition. Stable ordering/tie rules are explicit where multiple requests compete. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/animation-graph@sha256:32796beb22f545afThe line at the top of this page pins the label git:20260914.6145d0a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_cndqq5sclexgcjao)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Sep 12, 2026 and Sep 14, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260914.6145d0a latest | 2026-09-14 | 6145d0a | 2,631 B | A | view · diff |
| git:20260913.ed0ec2c | 2026-09-13 | ed0ec2c | 2,252 B | A | view · diff |
| git:20260912.6b7df9b | 2026-09-12 | 6b7df9b | 1,499 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2631 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_cndqq5sclexgcjao GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/animation-graph GET https://markdownregistry.com/api/v1/blob/32796beb22f545af28628aee0fc265484e9bb5f8a98d5f36abf8b69342ec2e40
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.