face-morph SKILL.md skillA

face-morph from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/face-morph@git:20260913.ed0ec2c

Pins git:20260913.ed0ec2c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/face-morph/SKILL.md
Versions recorded
2
Latest version
git:20260913.ed0ec2c, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,957 bytes
Repository stars
12
License
MIT

Use when facial blendshape/morph, viseme, FACS-like, look/blink or stylized expression channels need a stable cross-asset schema, neutral baseline, ranges and LOD/fallback behavior without affecting gameplay collision.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Face morph

Face morphing is **presentation**. Gameplay hurtboxes, targeting and character identity rules do not derive from transient expression weights.

## Compatible schemas

`facs-52` | `viseme-15` | `stylized-few`

These labels describe possible channel sets; the actual exported names and count are project/asset data.

## Morph schema

Publish stable channel IDs/names, **neutral** value/baseline, valid **range**, combination/clamp policy, source mapping (speech/expression/creator), missing-channel fallback and LOD policy.

Evaluation may run at render/audio/presentation rate or another declared face update rate. It must not be forced onto the gameplay logic tick merely to look deterministic. Logical dialogue/speech events can timestamp inputs while interpolation remains presentation-side.

## Rules

1. Stable semantic channel identity survives export/import/LOD even when a lower LOD omits channels.
2. Viseme/expression weights combine through a published clamp/normalization/additive policy rather than uncontrolled summation.
3. Missing channels degrade to neutral/fallback; they do not crash or remap silently to unrelated expressions.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/face-morph@sha256:00069ced61658f8a

The line at the top of this page pins the label git:20260913.ed0ec2c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dhypl24f4czr6gs3.svg)](https://markdownregistry.com/a/art_dhypl24f4czr6gs3)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.ed0ec2c latest2026-09-13 ed0ec2c 1,957 BA view · diff
git:20260912.a92e2922026-09-12 a92e292 687 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1957 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_dhypl24f4czr6gs3
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/face-morph
GET https://markdownregistry.com/api/v1/blob/00069ced61658f8a091efa62e312db7015e27e6264859c4a8097445fa6ab61cd

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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