audio-buses SKILL.md skillA

audio-buses from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/audio-buses@git:20260913.ed0ec2c

Pins git:20260913.ed0ec2c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/audio-buses/SKILL.md
Versions recorded
2
Latest version
git:20260913.ed0ec2c, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,952 bytes
Repository stars
12
License
MIT

Use when music, SFX, UI, ambience or voice need explicit routing, gain, ducking, mute, snapshot or retry/scene-transition behavior without changing gameplay events.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Audio buses

This skill owns **audio routing and mix state**. `audio-feel` maps authoritative game/presentation events to cues; gameplay owners decide whether an event happened.

## Compatible modes

| Mode | Routing intent |
|---|---|
| sfx-bus | route action/world SFX to a controllable bus |
| music-bus | route music/stems to a controllable bus |
| duck-on-hit | apply an authored duck snapshot/envelope when the project requests it |
| retry-clear | stop/fade/reuse scoped loops so retry/scene transitions do not stack stale playback |

## Contract

Publish applicable bus IDs, parent routing, gain ranges, mute/solo/settings mapping, duck/snapshot source event, attack/release/fade values, voice/sidechain priority, and loop ownership.

The numbers are project data. Hitstop, pause, dodge, combat state or UI state may request a mix snapshot, but this skill does not impose a universal mute/duck policy or rewrite their logical timing.

## Rules

1. Routing is stable by bus/cue identity rather than display label/order.
2. Ducking responds to a named event/state and has an authored return path; repeated events do not leave the mix permanently attenuated.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/audio-buses@sha256:4b0291a839b9677f

The line at the top of this page pins the label git:20260913.ed0ec2c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_dlrsnq6uz5ea4bcc.svg)](https://markdownregistry.com/a/art_dlrsnq6uz5ea4bcc)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.ed0ec2c latest2026-09-13 ed0ec2c 1,952 BA view · diff
git:20260912.f4d01bb2026-09-12 f4d01bb 701 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1952 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_dlrsnq6uz5ea4bcc
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/audio-buses
GET https://markdownregistry.com/api/v1/blob/4b0291a839b9677facee99bbf9d45c6e9525e98d4ccfc31c75f7b5d262a4c805

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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