storyboard-av-mix skillA
storyboard-av-mix is agent-read markdown (skill) from godot-fun/godot-agent: Muxes per-shot storyboard video with Chinese and English voice-over by retiming video to match VO duration (setpts), writing Video-Chinese/ and Video-English/ (matched by shot id 01, 02, …). Use when the user wants storyboard A/V mix, storyboard A/V mix, VO dubbing mix, video retime to audio, Video-Chinese, Video-English, bilingual VO on cut video, or batch mux Video/ + Chinese/ + English/..
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Storyboard AV Mix Take a work directory with **per-shot** video and bilingual VO. For each shot, **retime the video to the full VO duration** (audio master), drop original video audio, mux, and write language-specific folders. | Input | Path | |-------|------| | Shot video | `<root>/Video/<shot-id>.*` | | Chinese VO | `<root>/Chinese/<shot-id>.*` | | English VO | `<root>/English/<shot-id>.*` | | Output | Path | |--------|------| | Chinese mux | `<root>/Video-Chinese/<shot-id>.<video-ext>` | | English mux | `<root>/Video-English/<shot-id>.<video-ext>` | ## Rules When this skill applies, read and follow [skill-dependency-manager](../skill-dependency-manager.md) — run scripts as documented, install missing tools into `.dependency/`. 1. **VO timing is immutable.** Never stretch, shrink, pad, trim, or `atempo` the voice-over. Duration of the VO file is the master clock. 2. **Video serves audio.** Only change video duration (FFmpeg `setpts`) so it equals that shot’s VO length, then mux. 3. Drop all audio from the source video; replace with the VO track. Prefer `-c:a copy`; if the container cannot hold the VO codec (e.g. WAV→MP4), encode AAC **without** changing length. …
Read the whole file at its exact version.
How to install
mdr add godot-fun/godot-agent/storyboard-av-mix@git:20260918.a3d4acfmdr add godot-fun/godot-agent/storyboard-av-mix@sha256:38947917439d572dPin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_dlyap7geulvzkxdh)
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Versions
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4384 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
godot-fun/godot-agent · 170 stars · license MIT · pushed 2026-09-23 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_dlyap7geulvzkxdh GET https://markdownregistry.com/api/v1/resolve?ref=godot-fun/godot-agent/storyboard-av-mix GET https://markdownregistry.com/api/v1/blob/38947917439d572d77b8f3c210183402cee7fd9952365517a61cc0e884a7317c
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