Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Consistency Check
Detects cross-document inconsistencies by comparing all GDDs against the
entity registry (`design/registry/entities.yaml`). Uses a grep-first approach:
reads the registry once, then targets only the GDD sections that mention
registered names — no full document reads unless a conflict needs investigation.
**This skill is the write-time safety net.** It catches what `/design-system`'s
per-section checks may have missed and what `/review-all-gdds`'s holistic review
catches too late.
**When to run:**
- After writing each new GDD (before moving to the next system)
- Before `/review-all-gdds` (so that skill starts with a clean baseline)
- Before `/create-architecture` (inconsistencies poison downstream ADRs)
- On demand: `/consistency-check entity:[name]` to check one entity specifically
**Output:** Conflict report + optional registry corrections
---
## Phase 1: Parse Arguments and Load Registry
**Modes:**
- No argument / `full` — check all registered entries against all GDDs
- `since-last-review` — check only GDDs modified since the last review report
- `entity:<name>` — check one specific entity across all GDDs
…
The line at the top of this page pins the label git:20260621.096f040, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
GET https://markdownregistry.com/api/v1/artifacts/art_f6w3o5vbuywqkc4i
GET https://markdownregistry.com/api/v1/resolve?ref=striderza/opencodegamestudios/consistency-check
GET https://markdownregistry.com/api/v1/blob/e16448cd8ffad47a382e28bcb5f750b47851e754d2bc22ee82946c76703058d0
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
striderza/opencodegamestudios · .agents/modules/architecture/skills/architecture-review/SKILL.md · Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix…
striderza/opencodegamestudios · .agents/modules/architecture/skills/create-control-manifest/SKILL.md · After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you…
striderza/opencodegamestudios · .agents/modules/architecture/skills/propagate-design-change/SKILL.md · When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now…
striderza/opencodegamestudios · .agents/modules/art/skills/art-bible/SKILL.md · Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset…
striderza/opencodegamestudios · .agents/modules/art/skills/art-generate/SKILL.md · Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-audit/SKILL.md · Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline…
striderza/opencodegamestudios · .agents/modules/art/skills/asset-spec/SKILL.md · Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles…
striderza/opencodegamestudios · .agents/modules/core/skills/architecture-decision/SKILL.md · Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives…
striderza/opencodegamestudios · .agents/modules/core/skills/concept-brainstorm/SKILL.md · Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation…
striderza/opencodegamestudios · .agents/modules/core/skills/create-architecture/SKILL.md · Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems…
striderza/opencodegamestudios · .agents/modules/core/skills/gate-check/SKILL.md · Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers…
swingerman/engineer · engineer/skills/consistency-check/SKILL.md · Use to validate DAE artifacts for schema correctness and cross-artifact consistency. Triggers —…
striderza/opencodegamestudios · .opencode/modules/design/skills/consistency-check/SKILL.md · Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats…
striderza/opencodegamestudios · .agents/skills/consistency-check/SKILL.md · Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats…
furkantokkan/agent-foundry · plugins/agent-foundry/skills/consistency-check/SKILL.md · Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats…