action-feel SKILL.md skillA

action-feel from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/action-feel@git:20260913.43ccc40

Pins git:20260913.43ccc40 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/action-feel/SKILL.md
Versions recorded
4
Latest version
git:20260913.43ccc40, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
2,871 bytes
Repository stars
12
License
MIT

Use when attacks feel floaty, cancels fire illegally, hitstop freezes unrelated actors, or combat outcomes change with render rate or same-tick processing order.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Action feel

Choose the project column before tuning numbers. Studio labels are examples, not rules.

| Column | Buffer | Cancel | Hitstop | Turn |
|---|---|---|---|---|
| short-special | short attack buffer | on-hit into named specials | authored per contact | snap on startup if published |
| long-cancel | longer command buffer | named on-hit/jump/ranged edges | authored rhythm/weight | optional inertia carry |
| commit-whitelist | anti-misinput buffer | named follow-ups only | authored weight | limited during commitment |
| coyote-platformer | jump buffer + coyote | only published attack/jump edges | tiny or none | published air control |

Do not combine columns implicitly. Persist the selected values in project data.

## Logical clock and phase order

Publish the logical tick rate; render FPS is never the combat clock. Engine adapters provide input, pose, contact-query and presentation hooks, but gameplay owns ordering.

A deterministic default phase is:

1. sample input into the input ring;
2. update clocks that are not frozen and resolve legal state/cancel transitions;
3. snapshot active hit/grab volumes and collect contact candidates;
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/action-feel@sha256:3d3960759f3407ef

The line at the top of this page pins the label git:20260913.43ccc40, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_fcxwtqfxxztxzyvr.svg)](https://markdownregistry.com/a/art_fcxwtqfxxztxzyvr)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.43ccc40 latest2026-09-13 43ccc40 2,871 BA view · diff
git:20260912.8b199982026-09-12 8b19998 2,483 BA view · diff
git:20260912.6a4e9432026-09-12 6a4e943 2,479 BA view · diff
git:20260912.3dcb2da2026-09-12 3dcb2da 2,145 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2871 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_fcxwtqfxxztxzyvr
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/action-feel
GET https://markdownregistry.com/api/v1/blob/3d3960759f3407eff890316b0febd553eb34dbe89ca95106f603a7854b5645d6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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