unreal-niagara SKILL.md skillA

unreal-niagara from ukanwat/overtime is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add ukanwat/overtime/unreal-niagara@git:20260812.5b73825

Pins git:20260812.5b73825 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
ukanwat/overtime
Path
.claude/skills/unreal-niagara/SKILL.md
Versions recorded
1
Latest version
git:20260812.5b73825, committed Aug 12, 2026
Size
6,027 bytes
Repository stars
399
License
MIT

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Niagara VFX

Build and control real-time visual effects in UE5 with Niagara: understand the
System/Emitter/Module hierarchy, expose parameters you can drive from gameplay, and spawn
effects at runtime. Targets **UE 5.4+**. (Niagara replaces the legacy Cascade system.)

## When to use

- Use when creating a Niagara System (`NS_`) and Emitters (`NE_`), wiring modules in the
  spawn/update stages, exposing **User** parameters to gameplay, or spawning/driving an effect
  (impact, muzzle flash, fire, magic) from Blueprint or C++.
- Use when the project has Niagara `NS_`/`NE_` assets or references `UNiagaraComponent`.

**When *not* to use:** material/shader authoring (the look of a surface, not particles) is a
separate topic; `shader-programming` covers cross-engine shader concepts. Audio for the effect
→ `audio-design`.

## Core workflow

1. **Understand the hierarchy.** A **Niagara System** (`NS_`) is the effect you place/spawn; it
   contains one or more **Emitters** (`NE_`, often emitter *templates*). Each emitter runs in
   stages: **Emitter Spawn/Update**, **Particle Spawn/Update**, optional **Event Handler**, and
   **Render**.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add ukanwat/overtime/unreal-niagara@sha256:39a0c0e390d7d272

The line at the top of this page pins the label git:20260812.5b73825, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_fghcdwx5apehnb4d.svg)](https://markdownregistry.com/a/art_fghcdwx5apehnb4d)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Aug 12, 2026.

versioncommittedcommitsizeaudit
git:20260812.5b73825 latest2026-08-12 5b73825 6,027 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6027 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

ukanwat/overtime · 399 stars · license MIT · pushed 2026-10-18 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_fghcdwx5apehnb4d
GET https://markdownregistry.com/api/v1/resolve?ref=ukanwat/overtime/unreal-niagara
GET https://markdownregistry.com/api/v1/blob/39a0c0e390d7d272090f6326b57863188be41e891205cc2bc6f7d656dabe5b1e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in ukanwat/overtime

Other files named unreal-niagara

unreal-niagara SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/unreal/unreal-niagara/SKILL.md · Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages…
git:20260808.3727d02 · audit A · 1,784 stars

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