unreal-niagara SKILL.md skillA

unreal-niagara from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-niagara@git:20260901.e2fc80c

Pins git:20260901.e2fc80c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-niagara/SKILL.md
Versions recorded
2
Latest version
git:20260901.e2fc80c, committed Sep 1, 2026
First version recorded
Jul 26, 2026
Size
2,599 bytes
Repository stars
10
License
none declared

Domain skill — semantic Niagara VFX system authoring, component parameter configuration, and preview. Use when creating or editing Niagara particle effects, setting float/color/vector parameters, spawning Niagara actors in the level, or inspecting basic component state. Not for Chaos destruction (unreal-chaos) or material editing (unreal-materials).

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# unreal-niagara (Authoring stage)

Create and configure Niagara VFX systems, spawn them as actors in the
level, set float/color/vector parameters at runtime, inspect basic asset and
component state, and preview particle effects.

## Workflow

1. On UE 5.8+, call `author_niagara_system` to create and finalize emitters,
   module stacks, typed inputs, and renderers in one operation. This requires a
   fully loaded interactive Editor; commandlets fail closed before mutation.
2. Use `create_niagara_system` only when an intentionally empty system is enough.
3. Use `spawn_niagara_actor` to place the system in the current level.
4. Configure parameters via `set_niagara_float_parameter`,
   `set_niagara_color_parameter`, and `set_niagara_vector_parameter`.
5. Inspect the system with `get_niagara_system_info`.
6. Reset the system with `reset_niagara_system` during iteration.

When UE 5.8+ official MCP is available with `include_niagara_toolsets: true`,
the `unreal-official-mcp` skill provides additional Niagara authoring tools
through Epic's toolset registry. Prefer the official path for complex
emitter graph authoring.

## Scripts
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-niagara@sha256:fef62726ca839a18

The line at the top of this page pins the label git:20260901.e2fc80c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_v6yfaip76snodxet.svg)](https://markdownregistry.com/a/art_v6yfaip76snodxet)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jul 26, 2026 and Sep 1, 2026, about one every 37 days.

versioncommittedcommitsizeaudit
git:20260901.e2fc80c latest2026-09-01 e2fc80c 2,599 BA view · diff
git:20260726.1d819822026-07-26 1d81982 2,236 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2599 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_v6yfaip76snodxet
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-niagara
GET https://markdownregistry.com/api/v1/blob/fef62726ca839a18d8527f99573d1dcd2d3b63463f7bb66146aeabb4024828b5

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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